Bare Hands

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Revision as of 10:25, 17 January 2022 by EnvyF (talk | contribs) (→‎Strategy)
Bare Hands
File:BareHands 120px.png
General
Category Weapon
Skill Unarmed
Damage
Type Unarmed
Attack speed 2.5
Range 0–1.2 tiles
Damage 0.2–0.4
Knockback 0.5
Technical details
Base ID Base.BareHands

Bare hands are the player's primary weapon when they have none equipped.

Overview

When fighting with this type of combat, the player will have 2 types of "moves".

Shove

The first move is a simple shove, deals no damage to the target and prolonged fighting will tire out a player. However, if an unarmed push successfully hits an enemy, the target(s) will be pushed back and may even fall onto the ground. This attack can push up to 3 enemies at once (one of the few "weapons" in game that can target 3) and if the attack is charged more, the enemies are pushed more.

Stomp

The second move is a stomp to the head. This only works if the enemy is knocked down on the floor. Unlike the "push", this attack deals damage to the enemy, although it still takes many strikes to kill a downed foe. This also prevents a downed enemy from getting back on its feet, which is very useful in a 1 v 1 situation.

Strategy

The best strategy is to push a zombie to the floor then stand on their chest and stomp until you hear the splatter. Position yourself so you stomp on their head for best results, but be cautious to not step too far - they'll get up quickly without you standing on them. Unarmed combat in general will expend energy very quickly because the attacks are very weak. This should not be attempted if there are multiple zombies as it can take a lot of time to kill a single target. If there are three or more, it is generally advised to flee and find a way to avoid or separate them from each other. If there are two, it is a simple matter of shoving one away while you stomp on the other. Do note that the shoves do no damage on their own - if you can't down a zombie and stomp on them, you will never actually kill them. The chance to knock them down is modified by your strength and fatigue.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.39

	item BareHands
 {
 MaxRange = 1.2,
 WeaponSprite = null,
 MinAngle = 0.1,
 MinimumSwingTime = 2.5,
 Type = Weapon,
 SwingAnim = Shove,
 KnockBackOnNoDeath = TRUE,
 WeaponWeight = 0,
 DisplayName = Bare Hands,
 Categories = Unarmed,
 SwingAmountBeforeImpact = 0.1,
 SwingTime = 2.5,
 MinDamage = 0.2,
 SplatNumber = 1,
 Weight = 1,
 PushBackMod = 0.5,
 MaxDamage = 0.4,
 SplatBloodOnNoDeath = FALSE,
 MaxHitCount = 3,
 Icon = Axe,
 DoorDamage = 0,
 TreeDamage = 0,
 }

See also

Template:Navbox/Weapons