Club Hammer: Difference between revisions
(Added the weapon code information from the project zomboid "item_weapons.txt") |
(Add infobox, navbox, under construction) |
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=== | {{underconstruction}} | ||
{{languages|{{PAGENAME}}}} | |||
{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=55}} | |||
{{Infobox weapon | |||
|display_name=Club Hammer | |||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=Image.png | |||
|image_width=120px | |||
|alternate_image=ClubHammer.png | |||
<!--GENERAL--> | |||
|category=Weapon (or Tool?) | |||
|weight=1 | |||
|function= (Any besides weapon?) | |||
|equipped=One-handed | |||
|secondary_item= (Does it have any?) | |||
|condition_max=10 | |||
|attachment_type=Hammer | |||
<!--CHARACTERISTICS--> | |||
<!--DAMAGE--> | |||
|type=SmallBlunt | |||
|swing_time=3 | |||
|min_range=0.61 | |||
|max_range=1 | |||
|min_damage=0.5 | |||
|max_damage=1 | |||
|push_back=0.5 | |||
|knockdown=0 | |||
<!--TECHNICAL DETAILS--> | |||
|class_name=ClubHammer | |||
}} | |||
'''''TODO''''' | |||
== Usage == | |||
'''''TODO''''' | |||
== Code == | |||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=55}} | {{Retrieved|version=41|incver=55}} | ||
<pre> item ClubHammer | |||
MaxRange = 1, | |||
WeaponSprite = ClubHammer, | |||
MaxRange = 1, | MinAngle = 0.65, | ||
WeaponSprite = ClubHammer, | Type = Weapon, | ||
MinAngle = 0.65, | MinimumSwingTime = 3, | ||
Type = Weapon, | KnockBackOnNoDeath = TRUE, | ||
MinimumSwingTime = 3, | SwingAmountBeforeImpact = 0.02, | ||
KnockBackOnNoDeath = TRUE, | Categories = SmallBlunt, | ||
SwingAmountBeforeImpact = 0.02, | ConditionLowerChanceOneIn = 25, | ||
Categories = SmallBlunt, | Weight = 1, | ||
ConditionLowerChanceOneIn = 25, | SplatNumber = 1, | ||
Weight = 1, | PushBackMod = 0.5, | ||
SplatNumber = 1, | SubCategory = Swinging, | ||
PushBackMod = 0.5, | ConditionMax = 10, | ||
SubCategory = Swinging, | MaxHitCount = 1, | ||
ConditionMax = 10, | DoorDamage = 9, | ||
MaxHitCount = 1, | CanBarricade = TRUE, | ||
DoorDamage = 9, | SwingAnim = Bat, | ||
CanBarricade = TRUE, | DisplayName = Club Hammer, | ||
SwingAnim = Bat, | MinRange = 0.61, | ||
DisplayName = Club Hammer, | SwingTime = 3, | ||
MinRange = 0.61, | KnockdownMod = 0, | ||
SwingTime = 3, | SplatBloodOnNoDeath = TRUE, | ||
KnockdownMod = 0, | Icon = ClubHammer, | ||
SplatBloodOnNoDeath = TRUE, | RunAnim = Run_Weapon2, | ||
Icon = ClubHammer, | IdleAnim = Idle_Weapon2, | ||
RunAnim = Run_Weapon2, | BreakSound = ClubHammerBreak, | ||
DoorHitSound = ClubHammerHit, | |||
HitSound = ClubHammerHit, | |||
HitFloorSound = ClubHammerHit, | |||
HitSound = ClubHammerHit, | SwingSound = ClubHammerSwing, | ||
HitFloorSound = ClubHammerHit, | TreeDamage = 0, | ||
SwingSound = ClubHammerSwing, | MetalValue = 25, | ||
CriticalChance = 20, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.5, | |||
MaxDamage = 1, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.23, | |||
AttachmentType = Hammer, | |||
</pre> | |||
{{Navbox_weapons}} |
Revision as of 23:30, 19 November 2021
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with
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. Last edit was 19/11/2021.Club Hammer | ||
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| ||
General | ||
Category | Weapon (or Tool?) | |
Encumbrance | 1 | |
Function | (Any besides weapon?) | |
Equipped | One-handed | |
Secondary | ||
Condition max. | 10 | |
Skill | Short Blunt | |
Attachment | Belt | |
Damage | ||
Type | SmallBlunt | |
Attack speed | 3 | |
Range | 0.61–1 tiles | |
Damage | 0.5–1 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Base ID | ClubHammer | |
TODO
Usage
TODO
Code
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item ClubHammer MaxRange = 1, WeaponSprite = ClubHammer, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 25, Weight = 1, SplatNumber = 1, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 9, CanBarricade = TRUE, SwingAnim = Bat, DisplayName = Club Hammer, MinRange = 0.61, SwingTime = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = ClubHammer, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = ClubHammerBreak, DoorHitSound = ClubHammerHit, HitSound = ClubHammerHit, HitFloorSound = ClubHammerHit, SwingSound = ClubHammerSwing, TreeDamage = 0, MetalValue = 25, CriticalChance = 20, CritDmgMultiplier = 2, MinDamage = 0.5, MaxDamage = 1, BaseSpeed = 1, WeaponLength = 0.23, AttachmentType = Hammer,