Drumstick: Difference between revisions

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(Added the weapon code information from the project zomboid "item_weapons.txt")
 
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===Item===
{{languages|{{PAGENAME}}}}
{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=55}}
{{Infobox weapon
|display_name=Drumstick
|name_colour=Weapon
|name_text_colour=Weapon
|image=Image.png
|image_width=120px
|alternate_image=Drumsticks.png
<!--GENERAL-->
|category=Weapon
|weight=3
|equipped=One-handed
|condition_max=1
<!--CHARACTERISTICS-->
<!--DAMAGE-->
|type=SmallBlunt
|swing_time=4
|min_range=0.61
|max_range=0.9
|min_damage=0.1
|max_damage=0.2
|push_back=0.3
|knockdown=2
<!--TECHNICAL DETAILS-->
|class_name=Drumstick
}}
A '''drumstick''' is an improvised short blunt weapon. It currently cannot be used as a musical instrument.
 
== Usage ==
A drumstick is a short blunt weapon with very low durability and damage.
 
== Code ==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=55}}
{{Retrieved|version=41|incver=55}}
<nowiki>
<pre> item Drumstick
    item Drumstick
MaxRange = 0.9,
MaxRange = 0.9,
WeaponSprite = Drumstick,
WeaponSprite = Drumstick,
MinAngle = 0.65,
MinAngle = 0.65,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 4,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 1,
ConditionLowerChanceOneIn = 1,
Weight = 3,
Weight = 3,
SplatNumber = 1,
SplatNumber = 1,
PushBackMod = 0.3,
PushBackMod = 0.3,
SubCategory = Swinging,
SubCategory = Swinging,
ConditionMax = 1,
ConditionMax = 1,
MaxHitCount = 2,
MaxHitCount = 2,
DoorDamage = 0,
DoorDamage = 0,
SwingAnim = Bat,
SwingAnim = Bat,
DisplayName = Drumstick,
DisplayName = Drumstick,
MinRange = 0.61,
MinRange = 0.61,
SwingTime = 4,
SwingTime = 4,
KnockdownMod = 2,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
SplatBloodOnNoDeath = FALSE,
Icon = Drumsticks,
Icon = Drumsticks,
BreakSound = DrumstickBreak,
        BreakSound =   DrumstickBreak,
DoorHitSound = DrumstickHit,
        DoorHitSound = DrumstickHit,
HitSound = DrumstickHit,
HitSound = DrumstickHit,
HitFloorSound = DrumstickHit,
HitFloorSound = DrumstickHit,
SwingSound = DrumstickSwing,
SwingSound = DrumstickSwing,
TreeDamage = 0,
        TreeDamage =   0,
CriticalChance = 0,
        CriticalChance = 0,
MinDamage = 0.1,
        MinDamage = 0.1,
MaxDamage = 0.2,
        MaxDamage = 0.2,
BaseSpeed = 1.3,
        BaseSpeed = 1.3,
</pre>
        {</nowiki>
 
== See Also ==
* [[Violin]]
* [[Banjo]]
 
{{Navbox_weapons}}

Revision as of 23:23, 19 November 2021

Drumstick
Drumstick
Drumsticks.png
General
Category Weapon
Encumbrance
Heavy Load
3
Equipped One-handed
Condition max. 1
Skill Short Blunt
Damage
Type SmallBlunt
Attack speed 4
Range 0.61–0.9 tiles
Damage 0.1–0.2
Knockback 0.3
Knockdown 2
Technical details
Base ID Drumstick

A drumstick is an improvised short blunt weapon. It currently cannot be used as a musical instrument.

Usage

A drumstick is a short blunt weapon with very low durability and damage.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

	item Drumstick
		MaxRange			= 0.9,
		WeaponSprite			= Drumstick,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 4,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	= 1,
		Weight				= 3,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 1,
		MaxHitCount			= 2,
		DoorDamage			= 0,
		SwingAnim			= Bat,
		DisplayName			= Drumstick,
		MinRange			= 0.61,
		SwingTime			= 4,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Drumsticks,
		BreakSound			= DrumstickBreak,
		DoorHitSound			= DrumstickHit,
		HitSound			= DrumstickHit,
		HitFloorSound			= DrumstickHit,
		SwingSound			= DrumstickSwing,
		TreeDamage			= 0,
		CriticalChance			= 0,
		MinDamage			= 0.1,
		MaxDamage			= 0.2,
		BaseSpeed			= 1.3,

See Also