Dumbbell: Difference between revisions

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{{Notice|Underconstruction}}
{{languages|Barbell}}
{{languages|Barbell}}
{{header|The Game World|Items|Tools|version=Version 41|incver=50}}
{{header|The Game World|Items|Tools|version=Version 41|incver=50}}
{{Notice|Underconstruction}}
{{Infobox weapon
{{Infobox weapon
|display_name=DumbBell
|display_name=DumbBell

Revision as of 20:50, 26 December 2021

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This article is currently under construction.
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If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 26/12/2021.
The Game WorldItemsToolsDumbbell
DumbBell
DumbBell
Dumbbell.png
General
Category Tool
Encumbrance
Heavy Load
5
Function Exercise
Equipped One-handed
Condition max. 10
Skill Short Blunt
Damage
Type SmallBlunt
Attack speed 3
Range 0.61–1 tiles
Damage 0.5–1
Knockback 0.5
Knockdown 0
Technical details
Base ID DumbBell

TheDumbBell is a one-handed short blunt weapon and piece of exercise equipment.

Usage

Pros Cons
  • Decent durability.
  • Can be used for exercise.
  • Good durability.
  • Extremely heavy

Fitness

For main article, see Exercise

While the player has a dumbbell in their inventory, they can perform two new exercises, the dumbbell press and the bicep curl. Both of these focus on the arms and are 80% more efficient as an arm exercise than their weightless counterpart, pushups.

Code

Retrieved: Build 41.50 From items_weapons.txt (Project Zomboid directory/media/scripts/)

	item DumbBell
		MaxRange			= 1,
		WeaponSprite			= DumbBell,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlunt,
		ConditionLowerChanceOneIn	= 25,
		Weight				= 5,
		SplatNumber			= 1,
		PushBackMod			= 0.5,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 9,
		CanBarricade			= TRUE,
		SwingAnim			= Bat,
		DisplayName			= DumbBell,
		MinRange			= 0.61,
		SwingTime			= 3,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Dumbbell,
		RunAnim				= Run_Weapon2,
		IdleAnim			= Idle_Weapon2,
		BreakSound			= BreakMetalItem,
		TreeDamage			= 0,
		MetalValue			= 25,
		CriticalChance			= 25,
		CritDmgMultiplier		= 3,
		MinDamage			= 0.5,
		MaxDamage			= 1,
		BaseSpeed			= 0.90,
		WeaponLength			= 0.2,

See also