Dumbbell: Difference between revisions
mNo edit summary |
m (fixed redundancy) |
||
Line 35: | Line 35: | ||
|pros1 = Decent durability. | |pros1 = Decent durability. | ||
|pros2 = Can be used for exercise. | |pros2 = Can be used for exercise. | ||
|pros3 = | |pros3 = Doubles as a weapon. | ||
<!-- #CONS# - below this line --> | <!-- #CONS# - below this line --> | ||
|cons1 = Extremely heavy | |cons1 = Extremely heavy |
Revision as of 17:59, 17 January 2023
{{Improve}}
. Last edit was 17/01/2023.DumbBell | ||
---|---|---|
| ||
General | ||
Category | Tool | |
Encumbrance | 5 | |
Function | Exercise | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blunt | |
Damage | ||
Type | SmallBlunt | |
Attack speed | 3 | |
Range | 0.61–1 tiles | |
Damage | 0.5–1 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Base ID | DumbBell | |
TheDumbBell is a one-handed short blunt weapon and piece of exercise equipment.
Usage
Pros | Cons |
---|---|
|
|
Fitness
- For main article, see Exercise
While the player has a dumbbell in their inventory, they can perform two new exercises, the dumbbell press and the bicep curl. Both of these focus on the arms and are 80% more efficient as an arm exercise than their weightless counterpart, pushups.
Code
Retrieved: Build 41.50 From items_weapons.txt (Project Zomboid directory/media/scripts/)
item DumbBell MaxRange = 1, WeaponSprite = DumbBell, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 25, Weight = 5, SplatNumber = 1, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 9, CanBarricade = TRUE, SwingAnim = Bat, DisplayName = DumbBell, MinRange = 0.61, SwingTime = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = Dumbbell, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, MetalValue = 25, CriticalChance = 25, CritDmgMultiplier = 3, MinDamage = 0.5, MaxDamage = 1, BaseSpeed = 0.90, WeaponLength = 0.2,