Dumbbell

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Dumbbell
Dumbbell
Dumbbell.png
General
Category Tool
Encumbrance
Heavy Load
5
Function Exercise
Equipped One-handed
Condition max. 10
Skill Short Blunt
Damage
Type SmallBlunt
Attack speed 3
Range 0.61–1 tiles
Damage 0.5–1
Knockback 0.5
Knockdown 0
Technical details
Base ID DumbBell

The Dumbbell is a one-handed short blunt weapon and piece of exercise equipment.

Usage

Pros and cons

Pros Cons
  • Decent durability.
  • Can be used for exercise.
  • Doubles as a weapon.
  • Extremely heavy

Fitness

For main article, see Exercise

While the player has a dumbbell in their inventory, they can perform two new exercises, the dumbbell press and the bicep curl. Both of these focus on the arms and are 80% more efficient as an arm exercise than their weightless counterpart, pushups.


Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
closet crate 4 2
crate 4 1
gym metal_shelves 4 1
metal_shelves 4 2

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.50
item DumbBell
{
  MaxRange                  = 1,
  WeaponSprite              = DumbBell,
  MinAngle                  = 0.65,
  Type                      = Weapon,
  MinimumSwingTime          = 3,
  KnockBackOnNoDeath        = TRUE,
  SwingAmountBeforeImpact    = 0.02,
  Categories                = SmallBlunt,
  ConditionLowerChanceOneIn = 25,
  Weight                    = 5,
  SplatNumber               = 1,
  PushBackMod               = 0.5,
  SubCategory               = Swinging,
  ConditionMax              = 10,
  MaxHitCount               = 1,
  DoorDamage                = 9,
  CanBarricade              = TRUE,
  SwingAnim                 = Bat,
  DisplayName               = DumbBell,
  MinRange                  = 0.61,
  SwingTime                 = 3,
  KnockdownMod              = 0,
  SplatBloodOnNoDeath       = TRUE,
  Icon                      = Dumbbell,
  RunAnim                   = Run_Weapon2,
  IdleAnim                  = Idle_Weapon2,
  BreakSound                = BreakMetalItem,
  TreeDamage                = 0,
  MetalValue                = 25,
  CriticalChance            = 25,
  CritDmgMultiplier         = 3,
  MinDamage                 = 0.5,
  MaxDamage                 = 1,
  BaseSpeed                 = 0.90,
  WeaponLength              = 0.2,
}

See also