Electric Bass: Difference between revisions
(Added the weapon code information from the project zomboid "items_weapons.txt") |
(Add header, infobox, navbox, format code) |
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{{languages|Broom}} | |||
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=61}} | |||
{{Infobox weapon | |||
|display_name=Electric Bass | |||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=Image.png | |||
|image_width=120px | |||
|alternate_image=BassElectricBlack.png | |||
|alternate_image2=BassElectricBlue.png | |||
|alternate_image3=BassElectricRed.png | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=3.5 | |||
|equipped=Two-handed | |||
|condition_max=12 | |||
|attachment_type=Guitar | |||
<!--CHARACTERISTICS--> | |||
<!--DAMAGE--> | |||
|type=Blunt | |||
|swing_time=3.0 | |||
|min_range=0.61 | |||
|max_range=1.35 | |||
|min_damage=0.9 | |||
|max_damage=1.4 | |||
|door_damage=10 | |||
|push_back=0.3 | |||
|knockdown=1.5 | |||
<!--TECHNICAL DETAILS--> | |||
|class_name=GuitarElectricBassBlack<br>GuitarElectricBassBlue<br>GuitarElectricBassRed | |||
}} | |||
An '''electric bass''' is a long blunt weapon. | |||
== Code == | == Code == | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=61}} | ||
<pre> item GuitarElectricBassBlack | |||
item GuitarElectricBassBlack | DisplayCategory = Instrument, | ||
MaxRange = 1.35, | |||
MinAngle = 0.8, | |||
WeaponSprite = Guitar_ElectricBassBlack, | |||
Type = Weapon, | |||
MinimumSwingTime = 3.0, | |||
KnockBackOnNoDeath = TRUE, | |||
Categories = Blunt, | |||
ConditionLowerChanceOneIn = 9, | |||
Weight = 3.5, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 12, | |||
MaxHitCount = 3, | |||
DoorDamage = 10, | |||
IdleAnim = Idle_Weapon2, | |||
SwingAnim = Heavy, | |||
DisplayName = Black Electric Bass, | |||
MinRange = 0.61, | |||
SwingTime = 3.0, | |||
HitAngleMod = -30, | |||
SplatSize = 5, | |||
KnockdownMod = 1.5, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = BassElectricBlack, | |||
RunAnim = Run_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = ElectricBassBreak, | |||
DoorHitSound = ElectricBassHit, | |||
HitSound = ElectricBassHit, | |||
HitFloorSound = ElectricBassHit, | |||
SwingSound = ElectricBassSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 70, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.9, | |||
MaxDamage = 1.4, | |||
BaseSpeed = 1, | |||
AttachmentType = Guitar, | |||
</pre> | |||
HitSound = ElectricBassHit, | |||
HitFloorSound = ElectricBassHit, | |||
SwingSound = ElectricBassSwing, | |||
{{Navbox_weapons}} | |||
Revision as of 21:12, 15 December 2021
Electric Bass | ||||
---|---|---|---|---|
| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 3.5 | |||
Equipped | Two-handed | |||
Condition max. | 12 | |||
Skill | Long Blunt | |||
Attachment | Back | |||
Damage | ||||
Type | Blunt | |||
Attack speed | 3.0 | |||
Range | 0.61–1.35 tiles | |||
Damage | 0.9–1.4 | |||
Door damage | 10 | |||
Knockback | 0.3 | |||
Knockdown | 1.5 | |||
Technical details | ||||
Base ID |
GuitarElectricBassBlack GuitarElectricBassBlue GuitarElectricBassRed | |||
An electric bass is a long blunt weapon.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.61
item GuitarElectricBassBlack DisplayCategory = Instrument, MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBassBlack, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 9, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Black Electric Bass, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = BassElectricBlack, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricBassBreak, DoorHitSound = ElectricBassHit, HitSound = ElectricBassHit, HitFloorSound = ElectricBassHit, SwingSound = ElectricBassSwing, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.9, MaxDamage = 1.4, BaseSpeed = 1, AttachmentType = Guitar,