Electric Bass: Difference between revisions

From PZwiki
(Added the weapon code information from the project zomboid "items_weapons.txt")
 
(Add header, infobox, navbox, format code)
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{{languages|Broom}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=61}}
{{Infobox weapon
|display_name=Electric Bass
|name_colour=Weapon
|name_text_colour=Weapon
|image=Image.png
|image_width=120px
|alternate_image=BassElectricBlack.png
|alternate_image2=BassElectricBlue.png
|alternate_image3=BassElectricRed.png
<!--GENERAL-->
|category=Weapon
|weight=3.5
|equipped=Two-handed
|condition_max=12
|attachment_type=Guitar
<!--CHARACTERISTICS-->
<!--DAMAGE-->
|type=Blunt
|swing_time=3.0
|min_range=0.61
|max_range=1.35
|min_damage=0.9
|max_damage=1.4
|door_damage=10
|push_back=0.3
|knockdown=1.5
<!--TECHNICAL DETAILS-->
|class_name=GuitarElectricBassBlack<br>GuitarElectricBassBlue<br>GuitarElectricBassRed
}}
An '''electric bass''' is a long blunt weapon.
== Code ==
== Code ==
===Item===
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=55}}
{{Retrieved|version=41|incver=61}}
<nowiki>
<pre> item GuitarElectricBassBlack
item GuitarElectricBassBlack
DisplayCategory = Instrument,
 
MaxRange = 1.35,
        MaxRange = 1.35,
MinAngle = 0.8,
        MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBassBlack,
        WeaponSprite = Guitar_ElectricBassBlack,
Type = Weapon,
        Type = Weapon,
MinimumSwingTime = 3.0,
        MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
Categories = Blunt,
        Categories = Blunt,
ConditionLowerChanceOneIn = 9,
        ConditionLowerChanceOneIn = 9,
Weight = 3.5,
        Weight = 3.5,
SplatNumber = 1,
        SplatNumber = 1,
PushBackMod = 0.3,
        PushBackMod = 0.3,
SubCategory = Swinging,
        SubCategory = Swinging,
ConditionMax = 12,
        ConditionMax = 12,
MaxHitCount = 3,
        MaxHitCount = 3,
DoorDamage = 10,
        DoorDamage = 10,
IdleAnim = Idle_Weapon2,
        IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
        SwingAnim = Heavy,
DisplayName = Black Electric Bass,
        DisplayName = Black Electric Bass,
MinRange = 0.61,
        MinRange = 0.61,
SwingTime = 3.0,
        SwingTime = 3.0,
HitAngleMod = -30,
        HitAngleMod = -30,
SplatSize = 5,
        SplatSize = 5,
KnockdownMod = 1.5,
        KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
        SplatBloodOnNoDeath = TRUE,
Icon = BassElectricBlack,
        Icon = BassElectricBlack,
RunAnim = Run_Weapon2,
        RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
        TwoHandWeapon = TRUE,
BreakSound = ElectricBassBreak,
        BreakSound  =  ElectricBassBreak,
DoorHitSound = ElectricBassHit,
        DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
SwingSound = ElectricBassSwing,
TreeDamage = 0,
        TreeDamage  =  0,
CriticalChance = 70,
        CriticalChance = 70,
CritDmgMultiplier = 2,
        CritDmgMultiplier = 2,
MinDamage = 0.9,
        MinDamage = 0.9,
MaxDamage = 1.4,
        MaxDamage = 1.4,
BaseSpeed = 1,
        BaseSpeed = 1,
AttachmentType = Guitar,
        AttachmentType = Guitar,
</pre>
    }
 
item GuitarElectricBassBlue
 
        MaxRange = 1.35,
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricBassBlue,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 9,
        Weight = 3.5,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 12,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Blue Electric Bass,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = BassElectricBlue,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
        TreeDamage =   0,
        CriticalChance = 70,
        CritDmgMultiplier = 2,
        MinDamage = 0.9,
        MaxDamage = 1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
 
item GuitarElectricBassRed


        MaxRange = 1.35,
{{Navbox_weapons}}
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricBassRed,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 9,
        Weight = 3.5,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 12,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Red Electric Bass,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = BassElectricRed,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =  ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
HitSound = ElectricBassHit,
HitFloorSound = ElectricBassHit,
SwingSound = ElectricBassSwing,
        TreeDamage  =  0,
        CriticalChance = 70,
        CritDmgMultiplier = 2,
        MinDamage = 0.9,
        MaxDamage = 1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
        {</nowiki>

Revision as of 21:12, 15 December 2021

Electric Bass
Electric Bass
BassElectricBlack.png BassElectricBlue.png BassElectricRed.png
General
Category Weapon
Encumbrance
Heavy Load
3.5
Equipped Two-handed
Condition max. 12
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 3.0
Range 0.61–1.35 tiles
Damage 0.9–1.4
Door damage 10
Knockback 0.3
Knockdown 1.5
Technical details
Base ID GuitarElectricBassBlack
GuitarElectricBassBlue
GuitarElectricBassRed

An electric bass is a long blunt weapon.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.61

	item GuitarElectricBassBlack
		DisplayCategory			= Instrument,
		MaxRange			= 1.35,
		MinAngle			= 0.8,
		WeaponSprite			= Guitar_ElectricBassBlack,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 9,
		Weight				= 3.5,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 12,
		MaxHitCount			= 3,
		DoorDamage			= 10,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Heavy,
		DisplayName			= Black Electric Bass,
		MinRange			= 0.61,
		SwingTime			= 3.0,
		HitAngleMod			= -30,
		SplatSize			= 5,
		KnockdownMod			= 1.5,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= BassElectricBlack,
		RunAnim				= Run_Weapon2,
		TwoHandWeapon			= TRUE,
		BreakSound			= ElectricBassBreak,
		DoorHitSound			= ElectricBassHit,
		HitSound			= ElectricBassHit,
		HitFloorSound			= ElectricBassHit,
		SwingSound			= ElectricBassSwing,
		TreeDamage			= 0,
		CriticalChance			= 70,
		CritDmgMultiplier		= 2,
		MinDamage			= 0.9,
		MaxDamage			= 1.4,
		BaseSpeed			= 1,
		AttachmentType			= Guitar,