Electric Bass
Electric Bass | ||||
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| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 3.5 | |||
Equipped | Two-handed | |||
Condition max. | 12 | |||
Skill | Long Blunt | |||
Attachment | Back | |||
Damage | ||||
Type | Blunt | |||
Attack speed | 3.0 | |||
Range | 0.61–1.35 tiles | |||
Damage | 0.9–1.4 | |||
Door damage | 10 | |||
Knockback | 0.3 | |||
Knockdown | 1.5 | |||
Technical details | ||||
Base ID |
GuitarElectricBassBlack GuitarElectricBassBlue GuitarElectricBassRed | |||
An electric bass is a long blunt weapon.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.61
item GuitarElectricBassBlack DisplayCategory = Instrument, MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBassBlack, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 9, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Black Electric Bass, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = BassElectricBlack, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricBassBreak, DoorHitSound = ElectricBassHit, HitSound = ElectricBassHit, HitFloorSound = ElectricBassHit, SwingSound = ElectricBassSwing, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.9, MaxDamage = 1.4, BaseSpeed = 1, AttachmentType = Guitar,