Electric Guitar: Difference between revisions

From PZwiki
(Added the weapon code information from the project zomboid "items_weapons.txt")
 
(Add header, infobox, navbox, format code, see also)
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{{languages|Broom}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=61}}
{{Infobox weapon
|display_name=Electric Guitar
|name_colour=Weapon
|name_text_colour=Weapon
|image=Image.png
|image_width=120px
|alternate_image=GuitarElectricBlack.png
|alternate_image2=GuitarElectricBlue.png
|alternate_image3=GuitarElectricRed.png
<!--GENERAL-->
|category=Weapon
|weight=2.8
|equipped=Two-handed
|condition_max=10
|attachment_type=Guitar
<!--CHARACTERISTICS-->
<!--DAMAGE-->
|type=Blunt
|swing_time=3.0
|min_range=0.61
|max_range=1.35
|min_damage=0.8
|max_damage=1.2
|tree_damage=0
|door_damage=10
|push_back=0.3
|knockdown=1.5
<!--TECHNICAL DETAILS-->
|class_name=GuitarElectricBlack<br>GuitarElectricBlue<br>GuitarElectricRed
}}
A '''electric guitar''' is a long blunt weapon.
== Code ==
== Code ==
===Item===
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=55}}
{{Retrieved|version=41|incver=61}}
<nowiki>
<pre> item GuitarElectricBlack
    item GuitarElectricBlack
DisplayCategory = Instrument,
 
MaxRange = 1.35,
        MaxRange = 1.35,
MinAngle = 0.8,
        MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBlack,
        WeaponSprite = Guitar_ElectricBlack,
Type = Weapon,
        Type = Weapon,
MinimumSwingTime = 3.0,
        MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
Categories = Blunt,
        Categories = Blunt,
ConditionLowerChanceOneIn = 7,
        ConditionLowerChanceOneIn = 7,
Weight = 2.8,
        Weight = 2.8,
SplatNumber = 1,
        SplatNumber = 1,
PushBackMod = 0.3,
        PushBackMod = 0.3,
SubCategory = Swinging,
        SubCategory = Swinging,
ConditionMax = 10,
        ConditionMax = 10,
MaxHitCount = 3,
        MaxHitCount = 3,
DoorDamage = 10,
        DoorDamage = 10,
IdleAnim = Idle_Weapon2,
        IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
        SwingAnim = Heavy,
DisplayName = Black Electric Guitar,
        DisplayName = Black Electric Guitar,
MinRange = 0.61,
        MinRange = 0.61,
SwingTime = 3.0,
        SwingTime = 3.0,
HitAngleMod = -30,
        HitAngleMod = -30,
SplatSize = 5,
        SplatSize = 5,
KnockdownMod = 1.5,
        KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
        SplatBloodOnNoDeath = TRUE,
Icon = GuitarElectricBlack,
        Icon = GuitarElectricBlack,
RunAnim = Run_Weapon2,
        RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
        TwoHandWeapon = TRUE,
BreakSound = ElectricGuitarBreak,
        BreakSound = ElectricGuitarBreak,
DoorHitSound = ElectricGuitarHit,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
SwingSound = ElectricGuitarSwing,
TreeDamage = 0,
        TreeDamage  =  0,
CriticalChance = 55,
        CriticalChance = 55,
CritDmgMultiplier = 2,
        CritDmgMultiplier = 2,
MinDamage = 0.8,
        MinDamage = 0.8,
MaxDamage = 1.2,
        MaxDamage = 1.2,
BaseSpeed = 1.1,
        BaseSpeed = 1.1,
AttachmentType = Guitar,
        AttachmentType = Guitar,
</pre>
    }
 
    item GuitarElectricBlue
 
        MaxRange = 1.35,
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricBlue,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 7,
        Weight = 2.8,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Blue Electric Guitar,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = GuitarElectricBlue,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
        TreeDamage =   0,
        CriticalChance = 55,
        CritDmgMultiplier = 2,
        MinDamage = 0.8,
        MaxDamage = 1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }


    item GuitarElectricRed
== See Also ==
* [[Acoustic Guitar]]
* [[Electric Bass]]


        MaxRange = 1.35,
{{Navbox_weapons}}
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricRed,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 7,
        Weight = 2.8,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Red Electric Guitar,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = GuitarElectricRed,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
        TreeDamage  =  0,
        CriticalChance = 55,
        CritDmgMultiplier = 2,
        MinDamage = 0.8,
        MaxDamage = 1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
        {</nowiki>

Revision as of 21:20, 15 December 2021

The Game WorldItemsWeaponsMelee WeaponsElectric Guitar
Electric Guitar
Electric Guitar
GuitarElectricBlack.png GuitarElectricBlue.png GuitarElectricRed.png
General
Category Weapon
Encumbrance
Heavy Load
2.8
Equipped Two-handed
Condition max. 10
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 3.0
Range 0.61–1.35 tiles
Damage 0.8–1.2
Tree damage 0
Door damage 10
Knockback 0.3
Knockdown 1.5
Technical details
Base ID GuitarElectricBlack
GuitarElectricBlue
GuitarElectricRed

A electric guitar is a long blunt weapon.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.61

	item GuitarElectricBlack
		DisplayCategory			= Instrument,
		MaxRange			= 1.35,
		MinAngle			= 0.8,
		WeaponSprite			= Guitar_ElectricBlack,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 7,
		Weight				= 2.8,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 3,
		DoorDamage			= 10,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Heavy,
		DisplayName			= Black Electric Guitar,
		MinRange			= 0.61,
		SwingTime			= 3.0,
		HitAngleMod			= -30,
		SplatSize			= 5,
		KnockdownMod			= 1.5,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= GuitarElectricBlack,
		RunAnim				= Run_Weapon2,
		TwoHandWeapon			= TRUE,
		BreakSound			= ElectricGuitarBreak,
		DoorHitSound			= ElectricGuitarHit,
		HitSound			= ElectricGuitarHit,
		HitFloorSound			= ElectricGuitarHit,
		ImpactSound			= ElectricGuitarHit,
		SwingSound			= ElectricGuitarSwing,
		TreeDamage			= 0,
		CriticalChance			= 55,
		CritDmgMultiplier		= 2,
		MinDamage			= 0.8,
		MaxDamage			= 1.2,
		BaseSpeed			= 1.1,
		AttachmentType			= Guitar,

See Also