Hand Scythe: Difference between revisions

From PZwiki
(Added the weapon code information from the project zomboid "items_weapons.txt")
 
(Add infobox, navbox)
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{{languages|{{PAGENAME}}}}
{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=55}}
{{Infobox weapon
|display_name=Hand Scythe
|name_colour=Weapon
|name_text_colour=Weapon
|image=Image.png
|image_width=120px
|alternate_image=HandScythe.png
<!--GENERAL-->
|category=Weapon
|weight=0.5
|equipped=One-handed
|condition_max=5
|attachment_type=Hammer
<!--CHARACTERISTICS-->
<!--DAMAGE-->
|type=SmallBlade
|swing_time=4
|min_range=0.61
|max_range=1.1
|min_damage=0.6
|max_damage=1.2
|push_back=0.3
|knockdown=2
|class_name=HandScythe
}}
A '''hand scythe''' is a short blade weapon.
== Usage ==
A hand scythe is a short blade weapon with moderate durability and damage. Unlike many short bladed weapons, a hand scythe cannot perform the jaw stab instant-kill attack.
== Code ==
== Code ==
===Item===
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=55}}
{{Retrieved|version=41|incver=55}}
<nowiki>
<pre> item HandScythe
    item HandScythe
MaxRange = 1.1,
    {
WeaponSprite = HandScythe,
        MaxRange = 1.1,
MinAngle = 0.67,
        WeaponSprite = HandScythe,
Type = Weapon,
        MinAngle = 0.67,
MinimumSwingTime = 4,
        Type = Weapon,
KnockBackOnNoDeath = FALSE,
        MinimumSwingTime = 4,
SwingAmountBeforeImpact = 0.02,
        KnockBackOnNoDeath = FALSE,
Categories = SmallBlade,
        SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 5,
        Categories = SmallBlade,
Weight = 0.5,
        ConditionLowerChanceOneIn = 5,
SplatNumber = 2,
        Weight = 0.5,
PushBackMod = 0.3,
        SplatNumber = 2,
SubCategory = Swinging,
        PushBackMod = 0.3,
ConditionMax = 5,
        SubCategory = Swinging,
MaxHitCount = 2,
        ConditionMax = 5,
DoorDamage = 5,
        MaxHitCount = 2,
SwingAnim = Bat,
        DoorDamage = 5,
DisplayName = Hand Scythe,
        SwingAnim = Bat,
MinRange = 0.61,
        DisplayName = Hand Scythe,
SwingTime = 4,
        MinRange = 0.61,
KnockdownMod = 2,
        SwingTime = 4,
SplatBloodOnNoDeath = FALSE,
        KnockdownMod = 2,
Icon = HandScythe,
        SplatBloodOnNoDeath = FALSE,
DoorHitSound = HandScytheHit,
        Icon = HandScythe,
HitSound = HandScytheHit,
        DoorHitSound = HandScytheHit,
HitFloorSound = HandScytheHit,
HitSound = HandScytheHit,
BreakSound = HandScytheBreak,
HitFloorSound = HandScytheHit,
SwingSound = HandScytheSwing,
        BreakSound =   HandScytheBreak,
TreeDamage = 0,
SwingSound = HandScytheSwing,
CriticalChance = 15,
        TreeDamage =   0,
CritDmgMultiplier = 5,
        CriticalChance = 15,
MinDamage = 0.6,
        CritDmgMultiplier = 5,
MaxDamage = 1.2,
        MinDamage = 0.6,
BaseSpeed = 1.1,
        MaxDamage = 1.2,
WeaponLength = 0.3,
        BaseSpeed = 1.1,
DamageCategory = Slash,
        WeaponLength = 0.3,
DamageMakeHole = TRUE,
        DamageCategory = Slash,
AttachmentType = Hammer,
        DamageMakeHole = TRUE,
</pre>
        AttachmentType = Hammer,
 
        {</nowiki>
{{Navbox_weapons}}

Revision as of 01:52, 20 November 2021

Hand Scythe
Hand Scythe
HandScythe.png
General
Category Weapon
Encumbrance
Heavy Load
0.5
Equipped One-handed
Condition max. 5
Skill Short Blade
Attachment Belt
Damage
Type SmallBlade
Attack speed 4
Range 0.61–1.1 tiles
Damage 0.6–1.2
Knockback 0.3
Knockdown 2
Technical details
Base ID HandScythe

A hand scythe is a short blade weapon.

Usage

A hand scythe is a short blade weapon with moderate durability and damage. Unlike many short bladed weapons, a hand scythe cannot perform the jaw stab instant-kill attack.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

	item HandScythe
		MaxRange			= 1.1,
		WeaponSprite			= HandScythe,
		MinAngle			= 0.67,
		Type				= Weapon,
		MinimumSwingTime		= 4,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlade,
		ConditionLowerChanceOneIn	= 5,
		Weight				= 0.5,
		SplatNumber			= 2,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 5,
		MaxHitCount			= 2,
		DoorDamage			= 5,
		SwingAnim			= Bat,
		DisplayName			= Hand Scythe,
		MinRange			= 0.61,
		SwingTime			= 4,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= HandScythe,
		DoorHitSound			= HandScytheHit,
		HitSound			= HandScytheHit,
		HitFloorSound			= HandScytheHit,
		BreakSound			= HandScytheBreak,
		SwingSound			= HandScytheSwing,
		TreeDamage			= 0,
		CriticalChance			= 15,
		CritDmgMultiplier		= 5,
		MinDamage			= 0.6,
		MaxDamage			= 1.2,
		BaseSpeed			= 1.1,
		WeaponLength			= 0.3,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,
		AttachmentType			= Hammer,