Hand Scythe
Hand Scythe | ||
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General | ||
Category | Weapon | |
Encumbrance | 0.5 | |
Equipped | One-handed | |
Condition max. | 5 | |
Skill | Short Blade | |
Attachment | Belt | |
Damage | ||
Type | SmallBlade | |
Attack speed | 4 | |
Range | 0.61–1.1 tiles | |
Damage | 0.6–1.2 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | HandScythe | |
A hand scythe is a short blade weapon.
Usage
A hand scythe is a short blade weapon with moderate durability and damage. Unlike many short bladed weapons, a hand scythe cannot perform the jaw stab instant-kill attack.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item HandScythe MaxRange = 1.1, WeaponSprite = HandScythe, MinAngle = 0.67, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 5, Weight = 0.5, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Bat, DisplayName = Hand Scythe, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = HandScythe, DoorHitSound = HandScytheHit, HitSound = HandScytheHit, HitFloorSound = HandScytheHit, BreakSound = HandScytheBreak, SwingSound = HandScytheSwing, TreeDamage = 0, CriticalChance = 15, CritDmgMultiplier = 5, MinDamage = 0.6, MaxDamage = 1.2, BaseSpeed = 1.1, WeaponLength = 0.3, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Hammer,