Ice Pick
An ice pick is a short blade melee weapon.
Usage
The ice pick is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.
It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
Its tree/door damage is negligible (2 tree, 1 door per attack).
Condition
The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/7 (14%) |
0 | 4 | 1/9 (11%) |
0 | 8 | 1/11 (9%) |
4 | 0 | 1/11 (9%) |
8 | 0 | 1/15 (7%) |
4 | 4 | 1/13 (8%) |
4 | 8 | 1/15 (7%) |
8 | 8 | 1/19 (5%) |
10 | 10 | 1/21 (5%) |
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Ice Pick |
0 XP | none | Crafted Spear (consumed) |
Ice Pick (consumed) |
Duct Tape (2 units) (consumed) | |
Ice Pick |
0 XP | none | Spear with Ice Pick (consumed) |
Gallery
Icon prior to build 41.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item IcePick
{
DisplayCategory = Cooking,
MaxRange = 0.8,
WeaponSprite = IcePick,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 7,
Weight = 0.3,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Ice Pick,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = IcePick,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 2,
BreakSound = IcePickBreak,
EnduranceMod = 0.5,
CriticalChance = 10,
CritDmgMultiplier = 5,
MinDamage = 0.6,
MaxDamage = 0.9,
WeaponLength = 0.25,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = IcePickHit,
ImpactSound = IcePickHit,
DoorHitSound = IcePickHit,
HitSound = IcePickHit,
SwingSound = IcePickSwing,
AttachmentType = Screwdriver,
}