Key Ring: Difference between revisions
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{{Stub}} | {{Stub}} | ||
{{Infobox item | {{Infobox item | ||
|name = Key Ring | |name=Key Ring | ||
|model = KeyRing_Model.png | |model=KeyRing_Model.png | ||
|icon= KeyRing.png | |icon=KeyRing.png | ||
|icon_name= Key Ring | |icon_name=Key Ring | ||
|category = Container | |category=Container | ||
|weight = 0 | |weight=0 | ||
|capacity = {{Tooltip|1|Cannot hold anything other than keys}} | |capacity={{Tooltip|1|Cannot hold anything other than keys}} | ||
|metal_value = 5 | |metal_value=5 | ||
|item_id = Base.KeyRing | |item_id=Base.KeyRing | ||
}} | }} | ||
A '''key ring''' is a container for storing [[Security#Keys|keys]]. | A '''key ring''' is a container for storing [[Security#Keys|keys]]. | ||
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==Distribution== | ==Distribution== | ||
Every character will start with a key ring, therefore it can be found on every [[zombie]]. It has a 40% chance to spawn with the key to the house the character started in. | The loot distributions can be found in the table(s) below. | ||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|clothingstore | |||
|[[displaycase]] | |||
|4 | |||
|4 | |||
|}Every character will start with a key ring, therefore it can be found on every [[zombie]]. It has a 40% chance to spawn with the key to the house the character started in. | |||
==Code== | ==Code== | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 2954 | ||
| source = newitems.txt | | source = newitems.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item KeyRing | |||
{ | { | ||
DisplayCategory = Container, | DisplayCategory = Container, | ||
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MetalValue = 5, | MetalValue = 5, | ||
WorldStaticModel = KeyRing_Ground, | WorldStaticModel = KeyRing_Ground, | ||
} | } | ||
}} | |||
}} | }} | ||
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[[Category:Wearable containers]] | [[Category:Wearable containers]] | ||
{{Navbox equipment}} | {{Navbox equipment|containers}} |
Revision as of 10:55, 26 March 2024
A key ring is a container for storing keys.
Usage
A key ring is used to store keys, reducing clutter in the player's inventory. It can only be used to store keys or key related items, including: car keys, padlocks and combination padlocks.
Items it can store
Item | Lock/Unlock | |
---|---|---|
Key (door) |
0 | |
Car Key |
0 | Vehicles |
Key (Padlock) |
0 | |
Padlock |
0.2 | |
Combination Padlock |
0.2 |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
clothingstore | displaycase | 4 | 4 |
Every character will start with a key ring, therefore it can be found on every zombie. It has a 40% chance to spawn with the key to the house the character started in.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item KeyRing
{
DisplayCategory = Container,
Weight = 0,
Type = Container,
DisplayName = Key Ring,
Icon = KeyRing,
Capacity = 1,
OnlyAcceptCategory = Key,
MetalValue = 5,
WorldStaticModel = KeyRing_Ground,
}
History
Alpha | |
---|---|
Ver31.9 | Added to game. |
Ver35.26 | Now only a 40% chance to spawn with your house key. |