Key Ring: Difference between revisions
(Automated distribution table) |
m (Automated CodeBox update) |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
{{Stub}} | {{Stub}} | ||
{{Infobox item | {{Infobox item | ||
|name = Key Ring | |name=Key Ring | ||
|model = KeyRing_Model.png | |model=KeyRing_Model.png | ||
|icon= KeyRing.png | |icon=KeyRing.png | ||
|icon_name= Key Ring | |icon_name=Key Ring | ||
|category = Container | |category=Container | ||
|weight = 0 | |weight=0 | ||
|capacity = {{Tooltip|1|Cannot hold anything other than keys}} | |capacity={{Tooltip|1|Cannot hold anything other than keys}} | ||
|metal_value = 5 | |metal_value=5 | ||
|item_id = Base.KeyRing | |item_id=Base.KeyRing | ||
}} | }} | ||
Line 68: | Line 68: | ||
| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 2954 | ||
| source = newitems.txt | | source = newitems.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item KeyRing | |||
{ | { | ||
DisplayCategory = Container, | DisplayCategory = Container, | ||
Line 84: | Line 84: | ||
MetalValue = 5, | MetalValue = 5, | ||
WorldStaticModel = KeyRing_Ground, | WorldStaticModel = KeyRing_Ground, | ||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 10:55, 26 March 2024
A key ring is a container for storing keys.
Usage
A key ring is used to store keys, reducing clutter in the player's inventory. It can only be used to store keys or key related items, including: car keys, padlocks and combination padlocks.
Items it can store
Item | Lock/Unlock | |
---|---|---|
Key (door) |
0 | |
Car Key |
0 | Vehicles |
Key (Padlock) |
0 | |
Padlock |
0.2 | |
Combination Padlock |
0.2 |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
clothingstore | displaycase | 4 | 4 |
Every character will start with a key ring, therefore it can be found on every zombie. It has a 40% chance to spawn with the key to the house the character started in.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item KeyRing
{
DisplayCategory = Container,
Weight = 0,
Type = Container,
DisplayName = Key Ring,
Icon = KeyRing,
Capacity = 1,
OnlyAcceptCategory = Key,
MetalValue = 5,
WorldStaticModel = KeyRing_Ground,
}
History
Alpha | |
---|---|
Ver31.9 | Added to game. |
Ver35.26 | Now only a 40% chance to spawn with your house key. |