Key Ring: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Equipment|Security}} | ||
{{ | {{Page version|41.78.16}} | ||
{{ | {{Stub}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Key Ring | ||
| | |model=KeyRing_Model.png | ||
| | |icon=KeyRing.png | ||
| | |icon_name=Key Ring | ||
| category = Container | |category=Container | ||
| weight = 0 | |weight=0 | ||
| capacity = {{Tooltip|1|Cannot hold anything other than keys}} | |capacity={{Tooltip|1|Cannot hold anything other than keys}} | ||
|metal_value=5 | |||
|item_id=Base.KeyRing | |||
}} | }} | ||
A key is a | A '''key ring''' is a container for storing [[Security#Keys|keys]]. | ||
==Usage== | |||
A key ring is used to store keys, reducing clutter in the player's inventory. It can only be used to store keys or key related items, including: [[Car Key|car keys]], [[padlock]]s and [[Combination Padlock|combination padlocks]]. | |||
[[File:Key1.png]] | ===Items it can store=== | ||
{| class="wikitable theme-red" style="text-align:center;" | |||
!Item | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=Moodles#Heavy Load|Encumbrance]] | |||
! Lock/Unlock | |||
|- | |||
| [[File:Key1.png]][[File:Key2.png]][[File:Key3.png]][[File:Key4.png]][[File:Key5.png]]<br>[[Key|Key (door)]] | |||
| 0 | |||
| [[File:DoorKnob.png|link=Doorknob]] | |||
|- | |||
| [[File:CarKey.png]]<br>[[Car Key]] | |||
| 0 | |||
| [[Vehicles]] | |||
|- | |||
| [[File:KeyPadlock1.png]]<br>[[Key (Padlock)]] | |||
| 0 | |||
| [[File:Padlock.png|link=Padlock]] | |||
|- | |||
| [[File:Padlock.png]]<br>[[Padlock]] | |||
| 0.2 | |||
| [[File:Wooden Crate1.png|link=Wooden Crate|32px]][[File:Wooden Crate2.png|link=Wooden Crate|32px]][[File:MetalCrate.png|link=Metal Crate|32px]] | |||
|- | |||
| [[File:PadlockDigital.png]]<br>[[Combination Padlock]] | |||
| 0.2 | |||
| [[File:Wooden Crate1.png|link=Wooden Crate|32px]][[File:Wooden Crate2.png|link=Wooden Crate|32px]][[File:MetalCrate.png|link=Metal Crate|32px]] | |||
|} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
[[ | {| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | ||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|clothingstore | |||
|[[displaycase]] | |||
|4 | |||
|4 | |||
|}Every character will start with a key ring, therefore it can be found on every [[zombie]]. It has a 40% chance to spawn with the key to the house the character started in. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2954 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item KeyRing | |||
{ | |||
DisplayCategory = Container, | |||
== | Weight = 0, | ||
{| | Type = Container, | ||
| | DisplayName = Key Ring, | ||
Icon = KeyRing, | |||
Capacity = 1, | |||
OnlyAcceptCategory = Key, | |||
MetalValue = 5, | |||
WorldStaticModel = KeyRing_Ground, | |||
| | } | ||
}} | |||
= | }} | ||
== History == | ==History== | ||
{| class="wikitable theme-red" width="550" style="text-align: center;" | |||
{| class="wikitable" width="550" style="text-align:center;" | |||
|- | |- | ||
! colspan="2" | Alpha | ! colspan="2" | Alpha | ||
|- | |- | ||
| Ver31.9 || Added to game. | | Ver31.9 || Added to game. | ||
Line 69: | Line 99: | ||
|} | |} | ||
==See | ==See also== | ||
* [[Padlock]] | *[[Key]] | ||
*[[Key (Padlock)]] | |||
*[[Padlock]] | |||
[[Category:Wearable containers]] | |||
{{Navbox | {{Navbox equipment|containers}} |
Revision as of 10:55, 26 March 2024
A key ring is a container for storing keys.
Usage
A key ring is used to store keys, reducing clutter in the player's inventory. It can only be used to store keys or key related items, including: car keys, padlocks and combination padlocks.
Items it can store
Item | Lock/Unlock | |
---|---|---|
Key (door) |
0 | |
Car Key |
0 | Vehicles |
Key (Padlock) |
0 | |
Padlock |
0.2 | |
Combination Padlock |
0.2 |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
clothingstore | displaycase | 4 | 4 |
Every character will start with a key ring, therefore it can be found on every zombie. It has a 40% chance to spawn with the key to the house the character started in.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item KeyRing
{
DisplayCategory = Container,
Weight = 0,
Type = Container,
DisplayName = Key Ring,
Icon = KeyRing,
Capacity = 1,
OnlyAcceptCategory = Key,
MetalValue = 5,
WorldStaticModel = KeyRing_Ground,
}
History
Alpha | |
---|---|
Ver31.9 | Added to game. |
Ver35.26 | Now only a 40% chance to spawn with your house key. |