Lead Pipe: Difference between revisions
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{{Languages}} | {{Languages}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver= | {{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=73}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Lead Pipe | |display_name=Lead Pipe | ||
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|class_name=Base.LeadPipe | |class_name=Base.LeadPipe | ||
}} | }} | ||
A '''lead pipe''' is a blunt melee weapon. | A '''lead pipe''' is a short blunt melee weapon. | ||
==Usage== | ==Usage== | ||
It is an effective weapon to kill zombies with. | |||
===Weapon=== | ===Weapon=== | ||
The lead pipe is a strong weapon. It is one of the few short blunt weapons able to be equipped on the back. | The lead pipe is a strong weapon. It is one of the few short blunt weapons able to be equipped on the back. |
Revision as of 08:07, 2 September 2022
Lead Pipe | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.15 tiles | |
Damage | 0.7–1.2 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.LeadPipe | |
A lead pipe is a short blunt melee weapon.
Usage
It is an effective weapon to kill zombies with.
Weapon
The lead pipe is a strong weapon. It is one of the few short blunt weapons able to be equipped on the back.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item LeadPipe { MaxRange = 1.15, WeaponSprite = LeadPipe, MinAngle = 0.7, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 20, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Lead Pipe, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pipe, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.7, MaxDamage = 1.2, BaseSpeed = 0.93, WeaponLength = 0.35, AttachmentType = BigWeapon, }