M625 Revolver: Difference between revisions

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m (→‎top: Category Project: Weapons)
m (→‎top: New infobox upgrade - Firearms)
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{{header/sandbox2|Project Zomboid|Items|Weapons|Firearms}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Firearms}}
{{page version|41.50}}
{{page version|41.50}}
{{Infobox weapon
{{Infobox item
|display_name=M625 Revolver
|name=M625 Revolver
|name_colour=Weapon
|model=Revolver_Model.png
|name_text_colour=Weapon
|icon=Revolver.png
|image=Revolver_Model.png
|icon_name=M625 Revolver
|image_width=200px
|icon2=40calAmmoBox.png
|alternate_image=Revolver.png
|icon_name2=.45 Auto Round
|alternate_name=M625 Revolver
.45 Auto Round
|alternate_image2=40calAmmoBox.png
|icon3=HandgunAmmoBox.png
|alternate_name2=.45 Auto Round
|icon_name3=Box of .45 Auto Rounds
|alternate_link2=.45 Auto Round
.45 Auto Round
|alternate_image3=HandgunAmmoBox.png
|alternate_name3=Box of .45 Auto Rounds
|alternate_link3=.45 Auto Round
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
Line 42: Line 39:
|knockdown=2
|knockdown=2
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Revolver
|item_id=Base.Revolver
}}
}}
The '''M625 revolver''' is a pistol-caliber handgun chambered in [[.45 Auto Round|.45 Auto rounds]], fed by a 6 round cylinder. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and encumbrance reduction.
The '''M625 revolver''' is a pistol-caliber handgun chambered in [[.45 Auto Round|.45 Auto rounds]], fed by a 6 round cylinder. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and encumbrance reduction.

Revision as of 01:47, 27 January 2024

Template:Header/sandbox2

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This page was last updated for an older version (41.50).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
M625 Revolver
Revolver Model.png
.45 Auto Round .45 Auto Round
Box of .45 Auto Rounds .45 Auto Round
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.75
Equipped
One-handed
Slot attached
Holster
Skill
Ammunition
.45 Auto
Magazine size
6
Properties
Max condition
10
Performance
Damage
1–1.6
Door damage
5
Range
0.61–9
Accuracy
30
Recoil
20
Noise radius
70
Knockback
0.3
Knockdown
2
Aiming time
25
Reload time
30
Technical
Item ID
Base.Revolver

The M625 revolver is a pistol-caliber handgun chambered in .45 Auto rounds, fed by a 6 round cylinder. The weapon can be attached to a holster or double holster for quick access and encumbrance reduction.

Usage

Pros Cons
  • Cannot jam.
  • Doesn't require magazines.
  • Deals higher damage than most handguns.
  • Slower reload than a gun that uses magazines.
  • Low round capacity compared to the semi-automatic pistols.
  • While not extremely loud, zombies with default hearing are able to hear it from up to 70 tiles away.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Distribution

The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Gallery

Trivia

  • The M625 replicates the specifications and characteristics of the Smith & Wesson Model 625, highly esteemed for its stopping power, robust composition and reliability, being chambered in .45 Colt for the period the game is set in.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.73
item Revolver
{
  DisplayCategory             = Weapon,
  ImpactSound                 = null,
  MaxRange                    = 9,
  WeaponSprite                = Revolver,
  SoundVolume                 = 50,
  MinAngle                    = 0.95,
  Type                        = Weapon,
  MinimumSwingTime            = 0.5,
  ToHitModifier               = 1.5,
  NPCSoundBoost               = 1.5,
  KnockBackOnNoDeath          = TRUE,
  Ranged                      = TRUE,
  SwingAmountBeforeImpact     = 0,
  ProjectileCount             = 1,
  ConditionLowerChanceOneIn  = 60,
  Weight                      = 1.75,
  SplatNumber                 = 3,
  PushBackMod                 = 0.3,
  SubCategory                 = Firearm,
  ConditionMax                = 10,
  ShareDamage                 = FALSE,
  MaxHitCount                 = 1,
  MaxDamage                   = 1.6,
  IsAimedFirearm              = TRUE,
  DoorDamage                  = 5,
  UseEndurance                = FALSE,
  SwingAnim                   = Handgun,
  DisplayName                 = M625 Revolver,
  MinRange                    = 0.61,
  SwingTime                   = 0.5,
  MultipleHitConditionAffected = FALSE,
  SoundRadius                 = 50,
  MinDamage                   = 1,
  SplatSize                   = 3,
  KnockdownMod                = 2,
  SplatBloodOnNoDeath         = TRUE,
  Icon                        = Revolver,
  RunAnim                     = Run_Weapon2,
  CriticalChance              = 20,
  CritDmgMultiplier           = 4,
  AimingPerkCritModifier      = 10,
  AimingPerkRangeModifier     = 1.5,
  HitChance                   = 30,
  AimingPerkHitChanceModifier = 10,
  AimingPerkMinAngleModifier  = 0.05,
  RecoilDelay                 = 25,
  SoundGain                   = 1.5,
  ClipSize                    = 15,
  ReloadTime                  = 30,
  AimingTime                  = 25,
  BreakSound                  = M625Break,
  MetalValue                  = 30,
  AmmoBox                     = Bullets45Box,
  MaxAmmo                     = 6,
  BringToBearSound            = M625BringToBear,
  SwingSound                  = M625Shoot,
  HitSound                    = BulletHitBody,
  ClickSound                  = M625Jam,
  EquipSound                  = M625Equip,
  UnequipSound                = M625UnEquip,
  InsertAmmoSound             = M625InsertAmmo,
  EjectAmmoSound              = M625EjectAmmo,
  InsertAmmoStartSound        = M625InsertAmmoStart,
  InsertAmmoStopSound         = M625InsertAmmoStop,
  EjectAmmoStartSound         = M625EjectAmmoStart,
  EjectAmmoStopSound          = M625EjectAmmoStop,
  ShellFallSound              = M625CartridgeFall,
  AmmoType                    = Base.Bullets45,
  WeaponReloadType            = revolver,
  JamGunChance                = 0,
  haveChamber                 = FALSE,
  ManuallyRemoveSpentRounds   = TRUE,
  AttachmentType              = Holster,
  ModelWeaponPart             = IronSight IronSight scope scope,
  ModelWeaponPart             = RedDot RedDot reddot reddot,
  StopPower                   = 9,
}