Magnum: Difference between revisions
No edit summary |
m (Added some trivia.) |
||
Line 41: | Line 41: | ||
==Distribution== | ==Distribution== | ||
'''TODO''' | '''TODO''' | ||
==Trivia== | |||
* Magnum appears to be based on [[Wikipedia:Colt Anaconda|Colt anaconda revolver]], specifically the 8 inch barrel variant with wood furniture. | |||
==Code== | ==Code== |
Revision as of 13:30, 14 January 2022
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with
{{Improve}}
. Last edit was 14/01/2022.Magnum | |
---|---|
Magnum | |
General | |
Category | Weapon |
Encumbrance | 2 |
Equipped | One-handed |
Condition max. | 10 |
Attachment | Holster |
Characteristics | |
Ammo type | .44 Magnum |
Magazine size | 6 |
Noise radius | 75 tiles |
Recoil delay | 30 |
Reload time | 30 |
Aiming time | 40 |
Damage | |
Attack speed | 0.5 |
Range | 0.61–11 tiles |
Damage | 1.2–1.9 |
Door damage | 5 |
Accuracy | 20 |
Knockback | 0.3 |
Knockdown | 2 |
Technical details | |
Base ID | Base.Revolver_Long |
The Magnum revolver is a handgun chambered in .44 Magnum.
Usage
TODO
Distribution
TODO
Trivia
- Magnum appears to be based on Colt anaconda revolver, specifically the 8 inch barrel variant with wood furniture.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Revolver_Long ImpactSound = null, MaxRange = 11, WeaponSprite = Revolver_Long, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Magnum, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 120, MinDamage = 1.2, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RevolverLong, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 40, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 6, SwingSound = stormyRevolverFire, InsertAmmoSound = stormyRevolverInsertRound, EjectAmmoSound = stormyRevolverSpin, RackSound = stormyRevolverClick, AmmoType = Base.Bullets44, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, AttachmentType = Holster, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = RedDot RedDot reddot reddot,