Magnum
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. Last edit was 13/01/2022.Magnum | |
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Magnum | |
General | |
Category | Weapon |
Encumbrance | 2 |
Equipped | One-handed |
Condition max. | 10 |
Attachment | Holster |
Characteristics | |
Ammo type | .44 Magnum |
Magazine size | 6 |
Noise radius | 75 tiles |
Recoil delay | 30 |
Reload time | 30 |
Aiming time | 40 |
Damage | |
Attack speed | 0.5 |
Range | 0.61–11 tiles |
Damage | 1.2–1.9 |
Door damage | 5 |
Accuracy | 20 |
Knockback | 0.3 |
Knockdown | 2 |
Technical details | |
Base ID | Base.Revolver_Long |
The Magnum revolver is a handgun chambered in .44 Magnum.
Usage
TODO
Distribution
TODO
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Revolver_Long ImpactSound = null, MaxRange = 11, WeaponSprite = Revolver_Long, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Magnum, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 120, MinDamage = 1.2, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RevolverLong, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 40, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 6, SwingSound = stormyRevolverFire, InsertAmmoSound = stormyRevolverInsertRound, EjectAmmoSound = stormyRevolverSpin, RackSound = stormyRevolverClick, AmmoType = Base.Bullets44, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, AttachmentType = Holster, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = RedDot RedDot reddot reddot,