Pipe Wrench: Difference between revisions
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===Plumbing=== | ===Plumbing=== | ||
When used on a water fixture that is considered inside with a [[Rain Collector Barrel|rain collector barrel]] on an adjacent tile above the fixture, the player can connect the [[Rain Collector Barrel|rain collector]] to the | When used on a water fixture that is considered inside with a [[Rain Collector Barrel|rain collector barrel]] on an adjacent tile above the fixture, the player can connect the [[Rain Collector Barrel|rain collector]] to the fixture. This allows the player to use water directly from the [[Rain Collector Barrel|rain collector]] without having to purify the water first. | ||
==Condition== | ==Condition== |
Revision as of 19:33, 20 February 2023
Pipe Wrench | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Attachment | Belt | |
Damage | ||
Type | Blunt | |
Attack speed | 4 | |
Range | 0.61–1.1 tiles | |
Damage | 0.5–1 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.PipeWrench | |
The Pipe Wrench is a short blunt weapon.
Usage
Weapon
The Pipe Wrench is similar to the Hammer in most of its stats, but comes with a slightly faster swing time at the cost of a higher weight.
Breaking doors
The Pipe Wrench does 10 damage per hit to a door.
Plumbing
When used on a water fixture that is considered inside with a rain collector barrel on an adjacent tile above the fixture, the player can connect the rain collector to the fixture. This allows the player to use water directly from the rain collector without having to purify the water first.
Condition
The Pipe Wrench is a blunt weapon. It has high durability, with a chance to lower condition per hit of 1 in (25 + maintenance x 2)
.
Repairing
The Pipe Wrench cannot be repaired.
Code
Item
From items.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.66
item PipeWrench { DisplayCategory = ToolWeapon, MaxRange = 1.1, WeaponSprite = PipeWrench, MinAngle = 0.67, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 25, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 10, SwingAnim = Bat, DisplayName = Pipe Wrench, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = PipeWrench, BreakSound = PipeWrenchBreak, DoorHitSound = PipeWrenchHit, HitSound = PipeWrenchHit, HitFloorSound = PipeWrenchHit, SwingSound = PipeWrenchSwing, TreeDamage = 0, CriticalChance = 25, CritDmgMultiplier = 2, MinDamage = 0.5, MaxDamage = 1, BaseSpeed = 1, WeaponLength = 0.3, AttachmentType = Wrench, }