Pipe Wrench

From PZwiki
Pipe Wrench
Pipe Wrench
Pipe Wrench
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 10
Skill Long Blunt
Attachment Belt
Damage
Type Blunt
Attack speed 4
Range 0.61–1.1 tiles
Damage 0.5–1
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.PipeWrench


The Pipe Wrench is a short blunt weapon.

Usage

Weapon

The Pipe Wrench is similar to the Hammer in most of its stats, but comes with a slightly faster swing time at the cost of a higher weight.

Breaking doors

The Pipe Wrench does 10 damage per hit to a door.

Plumbing

When used on a water fixture that is considered inside with a rain collector barrel on an adjacent tile above the fixture, the player can connect the rain collector to the sink. This allows the player to use water directly from the rain collector without having to purify the water first.

Condition

The Pipe Wrench is a blunt weapon. It has high durability, with a chance to lower condition per hit of 1 in (25 + maintenance x 2).

Repairing

The Pipe Wrench cannot be repaired.

Code

Item

From items.txt (Project Zomboid directory/media/scripts/)

Retrieved: Build 41.66

item PipeWrench
{
    DisplayCategory = ToolWeapon,
    MaxRange        =       1.1,
    WeaponSprite    =       PipeWrench,
    MinAngle        =       0.67,
    Type    =       Weapon,
    MinimumSwingTime        =       4,
    KnockBackOnNoDeath      =       FALSE,
    SwingAmountBeforeImpact =       0.02,
    Categories      =       SmallBlunt,
    ConditionLowerChanceOneIn       =       25,
    Weight  =       1.5,
    SplatNumber     =       1,
    PushBackMod     =       0.3,
    SubCategory     =       Swinging,
    ConditionMax    =       10,
    MaxHitCount     =       2,
    DoorDamage      =       10,
    SwingAnim       =       Bat,
    DisplayName     =       Pipe Wrench,
    MinRange        =       0.61,
    SwingTime       =       4,
    KnockdownMod    =       2,
    SplatBloodOnNoDeath     =       FALSE,
    Icon    =       PipeWrench,
    BreakSound  =   PipeWrenchBreak,
    DoorHitSound = PipeWrenchHit,
    HitSound = PipeWrenchHit,
    HitFloorSound = PipeWrenchHit,
    SwingSound = PipeWrenchSwing,
    TreeDamage  =   0,
    CriticalChance  =       25,
    CritDmgMultiplier = 2,
    MinDamage       =       0.5,
    MaxDamage       =       1,
    BaseSpeed = 1,
    WeaponLength = 0.3,
    AttachmentType = Wrench,
}

See also