Plunger: Difference between revisions
(Added basic weapon information and weapon code information from item_weapons.txt) |
(Added infobox, navbox) |
||
Line 1: | Line 1: | ||
===Weapon=== | {{languages|{{PAGENAME}}}} | ||
{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=55}} | |||
{{Infobox weapon | |||
|display_name=Plunger | |||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=Image.png | |||
|image_width=120px | |||
|alternate_image=Plunger.png | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=0.5 | |||
|equipped=One-handed | |||
|condition_max=3 | |||
|attachment_type=Knife | |||
<!--CHARACTERISTICS--> | |||
<!--DAMAGE--> | |||
|type=SmallBlunt | |||
|swing_time=4 | |||
|min_range=0.61 | |||
|max_range=1.1 | |||
|min_damage=0.3 | |||
|max_damage=0.5 | |||
|door_damage=2 | |||
|push_back=0.3 | |||
|knockdown=2 | |||
<!--TECHNICAL DETAILS--> | |||
|class_name=Plunger | |||
}} | |||
A '''plunger''' is an improvised short blunt weapon. | |||
=== | == Usage == | ||
A plunger is a short blunt weapon with a low durability and damage. | |||
== Code == | |||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=55}} | {{Retrieved|version=41|incver=55}} | ||
<pre> item Plunger | |||
MaxRange = 1.1, | |||
MaxRange = 1.1, | WeaponSprite = Plunger, | ||
WeaponSprite = Plunger, | MinAngle = 0.65, | ||
MinAngle = 0.65, | Type = Weapon, | ||
Type = Weapon, | MinimumSwingTime = 4, | ||
MinimumSwingTime = 4, | KnockBackOnNoDeath = FALSE, | ||
KnockBackOnNoDeath = FALSE, | SwingAmountBeforeImpact = 0.02, | ||
SwingAmountBeforeImpact = 0.02, | Categories = Improvised;SmallBlunt, | ||
Categories = Improvised;SmallBlunt, | ConditionLowerChanceOneIn = 2, | ||
ConditionLowerChanceOneIn = 2, | Weight = 0.5, | ||
Weight = 0.5, | SplatNumber = 1, | ||
SplatNumber = 1, | PushBackMod = 0.3, | ||
PushBackMod = 0.3, | SubCategory = Swinging, | ||
SubCategory = Swinging, | ConditionMax = 3, | ||
ConditionMax = 3, | MaxHitCount = 2, | ||
MaxHitCount = 2, | DoorDamage = 2, | ||
DoorDamage = 2, | SwingAnim = Bat, | ||
SwingAnim = Bat, | DisplayName = Plunger, | ||
DisplayName = Plunger, | MinRange = 0.61, | ||
MinRange = 0.61, | SwingTime = 4, | ||
SwingTime = 4, | KnockdownMod = 2, | ||
KnockdownMod = 2, | SplatBloodOnNoDeath = FALSE, | ||
SplatBloodOnNoDeath = FALSE, | Icon = Plunger, | ||
Icon = Plunger, | BreakSound = PlungerBreak, | ||
DoorHitSound = PlungerHit, | |||
HitSound = PlungerHit, | |||
HitSound = PlungerHit, | HitFloorSound = PlungerHit, | ||
HitFloorSound = PlungerHit, | SwingSound = PlungerSwing, | ||
SwingSound = PlungerSwing, | TreeDamage = 0, | ||
CriticalChance = 5, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.3, | |||
MaxDamage = 0.5, | |||
BaseSpeed = 1.2, | |||
AttachmentType = Knife, | |||
</pre> | |||
{{Navbox_weapons}} |
Revision as of 23:49, 19 November 2021
Plunger | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.5 | |
Equipped | One-handed | |
Condition max. | 3 | |
Skill | Short Blunt | |
Attachment | Belt | |
Damage | ||
Type | SmallBlunt | |
Attack speed | 4 | |
Range | 0.61–1.1 tiles | |
Damage | 0.3–0.5 | |
Door damage | 2 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Plunger | |
A plunger is an improvised short blunt weapon.
Usage
A plunger is a short blunt weapon with a low durability and damage.
Code
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item Plunger MaxRange = 1.1, WeaponSprite = Plunger, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 2, Weight = 0.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 2, DoorDamage = 2, SwingAnim = Bat, DisplayName = Plunger, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Plunger, BreakSound = PlungerBreak, DoorHitSound = PlungerHit, HitSound = PlungerHit, HitFloorSound = PlungerHit, SwingSound = PlungerSwing, TreeDamage = 0, CriticalChance = 5, CritDmgMultiplier = 2, MinDamage = 0.3, MaxDamage = 0.5, BaseSpeed = 1.2, AttachmentType = Knife,