Saxophone: Difference between revisions
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Revision as of 09:38, 24 November 2021
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. Last edit was 24/11/2021.Saxophone | |
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General | |
Category | Weapon |
Encumbrance | 3 |
Equipped | One-handed |
Condition max. | 5 |
Skill | Long Blunt |
Attachment | Back |
Damage | |
Type | Blunt |
Attack speed | 4 |
Range | 0.61–1.2 tiles |
Damage | 0.4–0.8 |
Door damage | 5 |
Knockback | 0.3 |
Knockdown | 2 |
Technical details | |
Base ID | Saxophone |
TODO
Usage
TODO
It cannot be played as of Build 41.50.
Distribution
TODO a one sentence description.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Saxophone MaxRange = 1.2, WeaponSprite = Saxophone, MinAngle = 0.72, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 2, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Bat, DisplayName = Saxophone, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Saxophone, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.4, MaxDamage = 0.8, BaseSpeed = 0.9, AttachmentType = BigWeapon,