Scalpel: Difference between revisions

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{{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=55}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=55}}
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{{Infobox weapon
{{Infobox weapon
|display_name=Scalpel
|display_name=Scalpel

Revision as of 16:32, 16 January 2024

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Scalpel
Scalpel
Scalpel
General
Category Weapon
Encumbrance
Heavy Load
0.3
Equipped One-handed
Condition max. 5
Skill Short Blade
Attachment Belt
Damage
Type SmallBlade
Attack speed 2
Range 0.61–0.8 tiles
Damage 0.1–0.4
Knockback 0.3
Knockdown 0
Execution Jaw Stab
Technical details
Base ID Scalpel

A scalpel is a short blade weapon.

Usage

A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

	item Scalpel
		MaxRange			= 0.8,
		WeaponSprite			= Scalpel,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlade,
		ConditionLowerChanceOneIn	= 1,
		Weight				= 0.3,
		SplatNumber			= 2,
		PushBackMod			= 0.3,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		CloseKillMove			= Jaw_Stab,
		ConditionMax			= 5,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		DisplayName			= Scalpel,
		MinRange			= 0.61,
		SwingTime			= 2,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Scalpel,
		RunAnim				= Run_Weapon2,
		IdleAnim			= Idle_Weapon2,
		BreakSound			= ScalpelBreak,
		TreeDamage			= 0,
		EnduranceMod			= 0.5,
		MetalValue			= 8,
		CriticalChance			= 10,
		CritDmgMultiplier		= 10,
		MinDamage			= 0.1,
		MaxDamage			= 0.4,
		WeaponLength			= 0.17,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,
		HitFloorSound			= ScalpelHit,
		ImpactSound			= ScalpelHit,
		DoorHitSound			= ScalpelHit,
		HitSound			= ScalpelHit,
		SwingSound			= ScalpelSwing,
		AttachmentType			= Screwdriver,