Scalpel: Difference between revisions
(Added the weapon code information from the project zomboid "items_weapons.txt") |
(Added infobox, navbox) |
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{{languages|{{PAGENAME}}}} | |||
{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=55}} | |||
{{Infobox weapon | |||
|display_name=Scalpel | |||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=Image.png | |||
|image_width=120px | |||
|alternate_image=Scalpel.png | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=0.3 | |||
|equipped=One-handed | |||
|condition_max=5 | |||
|attachment_type=Screwdriver | |||
<!--CHARACTERISTICS--> | |||
<!--DAMAGE--> | |||
|type=SmallBlade | |||
|swing_time=2 | |||
|min_range=0.61 | |||
|max_range=0.8 | |||
|min_damage=0.1 | |||
|max_damage=0.4 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
|kill_move=Jaw Stab | |||
<!--TECHNICAL DETAILS--> | |||
|class_name=Scalpel | |||
}} | |||
A '''scalpel''' is a short blade weapon. | |||
== Usage == | |||
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a [[zombie]] when attacking from close proximity. | |||
== Code == | == Code == | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=55}} | {{Retrieved|version=41|incver=55}} | ||
<pre> item Scalpel | |||
MaxRange = 0.8, | |||
WeaponSprite = Scalpel, | |||
MaxRange = 0.8, | MinAngle = 0.65, | ||
WeaponSprite = Scalpel, | Type = Weapon, | ||
MinAngle = 0.65, | MinimumSwingTime = 2, | ||
Type = Weapon, | KnockBackOnNoDeath = FALSE, | ||
MinimumSwingTime = 2, | SwingAmountBeforeImpact = 0.02, | ||
KnockBackOnNoDeath = FALSE, | Categories = SmallBlade, | ||
SwingAmountBeforeImpact = 0.02, | ConditionLowerChanceOneIn = 1, | ||
Categories = SmallBlade, | Weight = 0.3, | ||
ConditionLowerChanceOneIn = 1, | SplatNumber = 2, | ||
Weight = 0.3, | PushBackMod = 0.3, | ||
SplatNumber = 2, | SubCategory = Stab, | ||
PushBackMod = 0.3, | AimingMod = 0.8, | ||
SubCategory = Stab, | CloseKillMove = Jaw_Stab, | ||
AimingMod = 0.8, | ConditionMax = 5, | ||
CloseKillMove = Jaw_Stab, | MaxHitCount = 1, | ||
ConditionMax = 5, | IsAimedHandWeapon = TRUE, | ||
MaxHitCount = 1, | DoorDamage = 1, | ||
IsAimedHandWeapon = TRUE, | SwingAnim = Stab, | ||
DoorDamage = 1, | DisplayName = Scalpel, | ||
SwingAnim = Stab, | MinRange = 0.61, | ||
DisplayName = Scalpel, | SwingTime = 2, | ||
MinRange = 0.61, | KnockdownMod = 0, | ||
SwingTime = 2, | SplatBloodOnNoDeath = FALSE, | ||
KnockdownMod = 0, | Icon = Scalpel, | ||
SplatBloodOnNoDeath = FALSE, | RunAnim = Run_Weapon2, | ||
Icon = Scalpel, | IdleAnim = Idle_Weapon2, | ||
RunAnim = Run_Weapon2, | BreakSound = ScalpelBreak, | ||
TreeDamage = 0, | |||
EnduranceMod = 0.5, | |||
MetalValue = 8, | |||
CriticalChance = 10, | |||
CritDmgMultiplier = 10, | |||
MinDamage = 0.1, | |||
MaxDamage = 0.4, | |||
WeaponLength = 0.17, | |||
DamageCategory = Slash, | |||
WeaponLength = 0.17, | DamageMakeHole = TRUE, | ||
HitFloorSound = ScalpelHit, | |||
ImpactSound = ScalpelHit, | |||
DoorHitSound = ScalpelHit, | |||
HitSound = ScalpelHit, | |||
SwingSound = ScalpelSwing, | |||
HitSound = ScalpelHit, | AttachmentType = Screwdriver, | ||
SwingSound = ScalpelSwing, | </pre> | ||
AttachmentType = Screwdriver, | |||
{{Navbox_weapons}} |
Revision as of 02:02, 20 November 2021
Scalpel | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.3 | |
Equipped | One-handed | |
Condition max. | 5 | |
Skill | Short Blade | |
Attachment | Belt | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.8 tiles | |
Damage | 0.1–0.4 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Execution | Jaw Stab | |
Technical details | ||
Base ID | Scalpel | |
A scalpel is a short blade weapon.
Usage
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item Scalpel MaxRange = 0.8, WeaponSprite = Scalpel, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 1, Weight = 0.3, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, CloseKillMove = Jaw_Stab, ConditionMax = 5, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Scalpel, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Scalpel, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = ScalpelBreak, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8, CriticalChance = 10, CritDmgMultiplier = 10, MinDamage = 0.1, MaxDamage = 0.4, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = ScalpelHit, ImpactSound = ScalpelHit, DoorHitSound = ScalpelHit, HitSound = ScalpelHit, SwingSound = ScalpelSwing, AttachmentType = Screwdriver,