Scalpel
Scalpel | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.3 | |
Equipped | One-handed | |
Condition max. | 5 | |
Skill | Short Blade | |
Attachment | Belt | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.8 tiles | |
Damage | 0.1–0.4 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Execution | Jaw Stab | |
Technical details | ||
Base ID | Scalpel | |
A scalpel is a short blade weapon.
Usage
A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item Scalpel MaxRange = 0.8, WeaponSprite = Scalpel, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 1, Weight = 0.3, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, CloseKillMove = Jaw_Stab, ConditionMax = 5, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Scalpel, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Scalpel, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = ScalpelBreak, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8, CriticalChance = 10, CritDmgMultiplier = 10, MinDamage = 0.1, MaxDamage = 0.4, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = ScalpelHit, ImpactSound = ScalpelHit, DoorHitSound = ScalpelHit, HitSound = ScalpelHit, SwingSound = ScalpelSwing, AttachmentType = Screwdriver,