Scanner Module: Difference between revisions
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{{Languages}}{{Header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=50}}{{Notice|verify}}{{Infobox normal | {{Languages}} | ||
{{Header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=50}} | |||
{{Notice|verify}} | |||
{{Infobox normal | |||
|display_name=Scanner Module | |display_name=Scanner Module | ||
|name_colour=Electrical | |name_colour=Electrical | ||
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|weight=0.1 | |weight=0.1 | ||
|class_name=ScannerModule | |class_name=ScannerModule | ||
}}A '''scanner module''' is rare and currently useless electrical item. | }} | ||
A '''scanner module''' is rare and currently useless electrical item. | |||
==Usage== | ==Usage== |
Revision as of 00:04, 7 August 2023
This article may have claims which require verification.
Editors should verify the article's current content and, while adding content, check new information.
Scanner Module | |
---|---|
General | |
Category | Item |
Encumbrance | 0.1 |
Technical details | |
Base ID | ScannerModule |
A scanner module is rare and currently useless electrical item.
Usage
Scanner modules are rare and serve no purpose in the game.
Distribution
Scanner modules are currently rare. Spawning only in some loot containers.
Code
From items_radio.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item ScannerModule Weight = 0.1, Type = Normal, DisplayName = Scanner Module, Icon = ScannerChip,
Trivia
- In
Project Zomboid directory/media/scripts/lua/server/recipecode.lua
, there exists a function to obtain the item namedDismantleRadioSpecial
, though it is never called.