Scanner Module: Difference between revisions
(→Code: Codebox Update) |
m (Add reupload tag) |
||
Line 2: | Line 2: | ||
{{Header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=50}} | {{Header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 41|incver=50}} | ||
{{Unverified}} | {{Unverified}} | ||
{{Reupload}}<!--Missing 3D model--> | |||
{{Infobox item | {{Infobox item | ||
|display_name=Scanner Module | |display_name=Scanner Module | ||
Line 9: | Line 10: | ||
|model_width=128px | |model_width=128px | ||
|weight=0.1 | |weight=0.1 | ||
|class_name=ScannerModule | |class_name=Base.ScannerModule | ||
}} | }} | ||
A '''scanner module''' is rare and currently useless electrical item. | A '''scanner module''' is rare and currently useless electrical item. |
Revision as of 22:48, 8 January 2024
This article may have claims which require verification.
Editors should verify the article's current content and, while adding content, check new information.
A scanner module is rare and currently useless electrical item.
Usage
Scanner modules are rare and serve no purpose in the game.
Distribution
Scanner modules are currently rare. Spawning only in some loot containers.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\items_radio.txt
item ScannerModule
{
Weight = 0.1,
Type = Normal,
DisplayName = Scanner Module,
Icon = ScannerChip,
}
Trivia
- In
Project Zomboid directory/media/scripts/lua/server/recipecode.lua
, there exists a function to obtain the item namedDismantleRadioSpecial
, though it is never called.