Scanner Module: Difference between revisions

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==Trivia==
==Trivia==
*In <code>Project Zomboid directory/media/scripts/lua/server/recipecode.lua</code>, there exists a function to obtain the item named <code>DismantleRadioSpecial</code>, though it is never called.
*In <code>Project Zomboid directory/media/scripts/lua/server/recipecode.lua</code>, there exists a function to obtain the item named <code>DismantleRadioSpecial</code>, though it is never called.
*While a model exists in the game's files, there is no texture, and when the item is dropped in game it shows the 2d icon on the ground.


{{Navbox equipment}}
{{Navbox equipment}}

Revision as of 05:40, 9 January 2024

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Scanner Module
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Technical
Item ID
Base.ScannerModule

A scanner module is rare and currently useless electrical item.

Usage

Scanner modules are rare and serve no purpose in the game.

Distribution

Scanner modules are currently rare. Spawning only in some loot containers.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.50
item ScannerModule
{
    Weight        = 0.1,
    Type          = Normal,
    DisplayName   = Scanner Module,
    Icon          = ScannerChip,
}

Trivia

  • In Project Zomboid directory/media/scripts/lua/server/recipecode.lua, there exists a function to obtain the item named DismantleRadioSpecial, though it is never called.
  • While a model exists in the game's files, there is no texture, and when the item is dropped in game it shows the 2d icon on the ground.