Violin: Difference between revisions

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===Weapon===
{{stub}}
Underwhelming in nearly every regard a weapon can be underwhelming in, the violin really is a novelty item more than it is a weapon.
{{languages|{{PAGENAME}}}}
{{header|The Game World|Items|Weapons|type=Weapon|version=Version 41|incver=55}}
{{Infobox weapon
|display_name=Violin
|name_colour=Weapon
|name_text_colour=Weapon
|image=Image.png
|image_width=120px
|alternate_image=Violin.png
<!--GENERAL-->
|category=Weapon
|weight=0.7
|equipped=One-handed
|condition_max=1
<!--CHARACTERISTICS-->
<!--DAMAGE-->
|type=SmallBlunt
|swing_time=4
|min_range=0.61
|max_range=1
|min_damage=0.2
|max_damage=0.4
|door_damage=5
|push_back=0.3
|knockdown=2
<!--TECHNICAL DETAILS-->
|class_name=Violin
}}
A '''violin''' is a small blunt weapon. It currently cannot be played.


===Item===
== Usage ==
A violin has low durability and damage. They do moderate damage to doors, however.
 
== Code ==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=55}}
{{Retrieved|version=41|incver=55}}
<nowiki>
<pre> item Violin
    item Violin
MaxRange = 1,
        MaxRange = 1,
WeaponSprite = Violin,
        WeaponSprite = Violin,
MinAngle = 0.65,
        MinAngle = 0.65,
Type = Weapon,
        Type = Weapon,
MinimumSwingTime = 4,
        MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
        KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
        SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
        Categories = SmallBlunt,
ConditionLowerChanceOneIn = 1,
        ConditionLowerChanceOneIn = 1,
Weight = 0.7,
        Weight = 0.7,
SplatNumber = 1,
        SplatNumber = 1,
PushBackMod = 0.3,
        PushBackMod = 0.3,
SubCategory = Swinging,
        SubCategory = Swinging,
ConditionMax = 1,
        ConditionMax = 1,
MaxHitCount = 2,
        MaxHitCount = 2,
DoorDamage = 5,
        DoorDamage = 5,
SwingAnim = Bat,
        SwingAnim = Bat,
DisplayName = Violin,
        DisplayName = Violin,
MinRange = 0.61,
        MinRange = 0.61,
SwingTime = 4,
        SwingTime = 4,
KnockdownMod = 2,
        KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
        SplatBloodOnNoDeath = FALSE,
Icon = Violin,
        Icon = Violin,
BreakSound = ViolinBreak,
        BreakSound =   ViolinBreak,
DoorHitSound = ViolinHit,
        DoorHitSound = ViolinHit,
HitSound = ViolinHit,
HitSound = ViolinHit,
HitFloorSound = ViolinHit,
HitFloorSound = ViolinHit,
SwingSound = ViolinSwing,
SwingSound = ViolinSwing,
TreeDamage = 0,
        TreeDamage =   0,
CriticalChance = 5,
        CriticalChance = 5,
MinDamage = 0.2,
        MinDamage = 0.2,
MaxDamage = 0.4,
        MaxDamage = 0.4,
BaseSpeed = 1.2,
        BaseSpeed = 1.2,
</pre>
        {</nowiki>
 
 
{{Navbox_weapons}}

Revision as of 23:06, 19 November 2021

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Violin
Violin
Violin.png
General
Category Weapon
Encumbrance
Heavy Load
0.7
Equipped One-handed
Condition max. 1
Skill Short Blunt
Damage
Type SmallBlunt
Attack speed 4
Range 0.61–1 tiles
Damage 0.2–0.4
Door damage 5
Knockback 0.3
Knockdown 2
Technical details
Base ID Violin

A violin is a small blunt weapon. It currently cannot be played.

Usage

A violin has low durability and damage. They do moderate damage to doors, however.

Code

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

	item Violin
		MaxRange			= 1,
		WeaponSprite			= Violin,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 4,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlunt,
		ConditionLowerChanceOneIn	= 1,
		Weight				= 0.7,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 1,
		MaxHitCount			= 2,
		DoorDamage			= 5,
		SwingAnim			= Bat,
		DisplayName			= Violin,
		MinRange			= 0.61,
		SwingTime			= 4,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Violin,
		BreakSound			= ViolinBreak,
		DoorHitSound			= ViolinHit,
		HitSound			= ViolinHit,
		HitFloorSound			= ViolinHit,
		SwingSound			= ViolinSwing,
		TreeDamage			= 0,
		CriticalChance			= 5,
		MinDamage			= 0.2,
		MaxDamage			= 0.4,
		BaseSpeed			= 1.2,