Barbell: Difference between revisions

From PZwiki
m (Really pushing the exercise page.)
(Add navbox, fix broken link)
Line 89: Line 89:


== See also ==
== See also ==
*[[Dumbell]]
*[[Dumbbell]]
 
{{Navbox_weapons}}

Revision as of 09:13, 24 November 2021

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
Barbell
Barbell
Barbell.png
General
Category Tool
Encumbrance
Heavy Load
6
Function Exercise
Equipped Two-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 2
Range 0.61–1.35 tiles
Damage 1.8–2.8
Knockback 0.3
Knockdown 2
Technical details
Base ID BarBell

A barbell is a fitness item and heavy weapon.

Usage

Fitness

For main article, see Exercise

While the player has a barbell in their inventory, they can perform the Barbell Curl exercise. This exercise is 20% more effective than its weightless alternative, pushups.

Weapon

A barbell is considered a heavy weapon and requires two hands to use at all. Its high damage, ability to break down doors and trees, and durability make it seem a desirable weapon. This is offset, however, by the high exhaustion rate of the weapon and its incredibly high weight.

Gallery

Code

Retrieved: Build 41.50 From items_weapons.txt (Project Zomboid directory/media/scripts/)

	item BarBell
		MaxRange			= 1.35,
		WeaponSprite			= BarBell,
		MinAngle			= 0.8,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.002,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 25,
		Weight				= 6,
		SplatNumber			= 3,
		PushBackMod			= 0.3,
		EnduranceMod			= 3,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 35,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Heavy,
		DisplayName			= Barbell,
		MinRange			= 0.61,
		SwingTime			= 2,
		HitAngleMod			= -30,
		SplatSize			= 5,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Barbell,
		RunAnim				= Run_Weapon2,
		TwoHandWeapon			= TRUE,
		BreakSound			= BreakWoodItem,
		TreeDamage			= 55,
		MetalValue			= 120,
		CritDmgMultiplier		= 2,
		MinDamage			= 1.8,
		MaxDamage			= 2.8,
		BaseSpeed			= 0.7,
		WeaponLength			= 0.5,
		RequiresEquippedBothHands	= TRUE,
		AlwaysKnockdown			= TRUE,

See also