D-E Pistol: Difference between revisions
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*.44 Magnum round boxes only contain 12 rounds. | *.44 Magnum round boxes only contain 12 rounds. | ||
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===Attachments=== | |||
*[[Iron_Sight|Iron sight]] [[File:ScopeIronSight.png]]: Increases firing range by 3 tiles. | |||
*[[Red_Dot|Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | |||
*[[Laser|Laser]] [[File:HandgunLaser.png|link=Laser|Laser]] Increases base hit chance by 5%. | |||
==Distribution== | ==Distribution== |
Revision as of 18:58, 17 January 2023
D-E Pistol | ||||
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D-E Pistol | ||||
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General | ||||
Category | Weapon | |||
Encumbrance | 1.5 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Gunshot | |||
Characteristics | ||||
Ammo type | ||||
Magazine size | 8 | |||
Noise radius | 100 tiles | |||
Recoil delay | 30 | |||
Reload time | 30 | |||
Aiming time | 30 | |||
Damage | ||||
Type | Gunshot | |||
Range | 0.61–10 tiles | |||
Damage | 1–1.9 | |||
Accuracy | 20 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | base.Pistol3 | |||
A D-E pistol, is a handgun chambered in .44 Magnum rounds.
Usage
The D-E pistol gun can be attached to a holster or double holster for quick access and weight reduction.
Pros | Cons |
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Attachments
- Iron sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
Distribution
The D-E Pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Trivia
- D-E Pistol is based on IMI Desert Eagle, specifically the .44 magnum variant.
Code
Retrieved: Build 41.73
item Pistol3 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = DesertEagleBringToBear, SwingSound = DesertEagleShoot, HitSound = BulletHitBody, ClickSound = DesertEagleJam, SoundRadius = 70, MinDamage = 1, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 32, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 30, BreakSound = DesertEagleBreak, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, EquipSound = DesertEagleEquip, UnequipSound = DesertEagleUnequip, InsertAmmoSound = DesertEagleInsertAmmo, EjectAmmoSound = DesertEagleEjectAmmo, InsertAmmoStartSound = DesertEagleInsertAmmoStart, InsertAmmoStopSound = DesertEagleInsertAmmoStop, EjectAmmoStartSound = DesertEagleEjectAmmoStart, EjectAmmoStopSound = DesertEagleEjectAmmoStop, ShellFallSound = DesertEagleCartridgeFall, RackSound = DesertEagleRack, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, StopPower = 9, }
History
Alpha | |
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41 | Added to the game |