D-E Pistol: Difference between revisions
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== Code == | == Code == | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=73}} | ||
<nowiki> | <nowiki> | ||
item Pistol3 | item Pistol3 | ||
{ | { | ||
DisplayCategory = Weapon, | |||
ImpactSound = null, | ImpactSound = null, | ||
MaxRange = 10, | MaxRange = 10, | ||
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SwingTime = 0.5, | SwingTime = 0.5, | ||
MultipleHitConditionAffected = FALSE, | MultipleHitConditionAffected = FALSE, | ||
SwingSound = | BringToBearSound = DesertEagleBringToBear, | ||
SoundRadius = | SwingSound = DesertEagleShoot, | ||
HitSound = BulletHitBody, | |||
ClickSound = DesertEagleJam, | |||
SoundRadius = 70, | |||
MinDamage = 1, | MinDamage = 1, | ||
MaxDamage = 1.9, | MaxDamage = 1.9, | ||
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KnockdownMod = 2, | KnockdownMod = 2, | ||
SplatBloodOnNoDeath = TRUE, | SplatBloodOnNoDeath = TRUE, | ||
Icon = | Icon = HandGun, | ||
RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
CriticalChance = 20, | CriticalChance = 20, | ||
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AimingPerkHitChanceModifier = 12, | AimingPerkHitChanceModifier = 12, | ||
AimingPerkMinAngleModifier = 0.05, | AimingPerkMinAngleModifier = 0.05, | ||
RecoilDelay = | RecoilDelay = 32, | ||
SoundGain = 1.5, | SoundGain = 1.5, | ||
ClipSize = 15, | ClipSize = 15, | ||
ReloadTime = 30, | ReloadTime = 30, | ||
AimingTime = 30, | AimingTime = 30, | ||
BreakSound = | BreakSound = DesertEagleBreak, | ||
MetalValue = 30, | MetalValue = 30, | ||
AmmoBox = Bullets44Box, | AmmoBox = Bullets44Box, | ||
MaxAmmo = 8, | MaxAmmo = 8, | ||
InsertAmmoSound = | EquipSound = DesertEagleEquip, | ||
EjectAmmoSound = | UnequipSound = DesertEagleUnequip, | ||
RackSound = | InsertAmmoSound = DesertEagleInsertAmmo, | ||
EjectAmmoSound = DesertEagleEjectAmmo, | |||
InsertAmmoStartSound = DesertEagleInsertAmmoStart, | |||
InsertAmmoStopSound = DesertEagleInsertAmmoStop, | |||
EjectAmmoStartSound = DesertEagleEjectAmmoStart, | |||
EjectAmmoStopSound = DesertEagleEjectAmmoStop, | |||
ShellFallSound = DesertEagleCartridgeFall, | |||
RackSound = DesertEagleRack, | |||
MagazineType = Base.44Clip, | MagazineType = Base.44Clip, | ||
AmmoType = Base.Bullets44, | AmmoType = Base.Bullets44, |
Revision as of 21:28, 20 August 2022
D-E Pistol | ||||
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D-E Pistol | ||||
| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 1.5 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Gunshot | |||
Characteristics | ||||
Ammo type | ||||
Magazine size | 8 | |||
Noise radius | 100 tiles | |||
Recoil delay | 30 | |||
Reload time | 30 | |||
Aiming time | 30 | |||
Damage | ||||
Type | Gunshot | |||
Range | 0.61–10 tiles | |||
Damage | 1–1.9 | |||
Accuracy | 20 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | base.Pistol3 | |||
A D-E pistol, is a handgun chambered in .44 Magnum rounds.
Usage
The D-E pistol gun can be attached to a holster or double holster for quick access and weight reduction.
Pros | Cons |
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Distribution
The D-E Pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Trivia
- D-E Pistol is based on IMI Desert Eagle, specifically the .44 magnum variant.
Code
Retrieved: Build 41.73
item Pistol3 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = DesertEagleBringToBear, SwingSound = DesertEagleShoot, HitSound = BulletHitBody, ClickSound = DesertEagleJam, SoundRadius = 70, MinDamage = 1, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 32, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 30, BreakSound = DesertEagleBreak, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, EquipSound = DesertEagleEquip, UnequipSound = DesertEagleUnequip, InsertAmmoSound = DesertEagleInsertAmmo, EjectAmmoSound = DesertEagleEjectAmmo, InsertAmmoStartSound = DesertEagleInsertAmmoStart, InsertAmmoStopSound = DesertEagleInsertAmmoStop, EjectAmmoStartSound = DesertEagleEjectAmmoStart, EjectAmmoStopSound = DesertEagleEjectAmmoStop, ShellFallSound = DesertEagleCartridgeFall, RackSound = DesertEagleRack, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, StopPower = 9, }
History
Alpha | |
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41 | Added to the game |