D-E Pistol: Difference between revisions
Darkonion5 (talk | contribs) m (→Attachments) |
TimTheZombie (talk | contribs) (Sound radius is now 70, can be seen from code) |
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|ammo=.44 Magnum Round | |ammo=.44 Magnum Round | ||
|clip_size=8 | |clip_size=8 | ||
|sound_radius= | |sound_radius=70 | ||
|recoil_delay=30 | |recoil_delay=30 | ||
|reload_time=30 | |reload_time=30 | ||
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*Compatible with more gun attachments than the Magnum Revolver | *Compatible with more gun attachments than the Magnum Revolver | ||
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*2nd Loudest handgun, [[zombie]]s with default hearing being able to hear it from up to | *2nd Loudest handgun, [[zombie]]s with default hearing being able to hear it from up to 70 tiles away. | ||
*Tied with the magnum for 2nd lowest accuracy of any handgun. | *Tied with the magnum for 2nd lowest accuracy of any handgun. | ||
*Geared towards survivors with a high aiming level. | *Geared towards survivors with a high aiming level. |
Revision as of 12:12, 10 March 2023
D-E Pistol | ||||
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D-E Pistol | ||||
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General | ||||
Category | Weapon | |||
Encumbrance | 1.5 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Gunshot | |||
Characteristics | ||||
Ammo type | ||||
Magazine size | 8 | |||
Noise radius | 70 tiles | |||
Recoil delay | 30 | |||
Reload time | 30 | |||
Aiming time | 30 | |||
Damage | ||||
Type | Gunshot | |||
Range | 0.61–10 tiles | |||
Damage | 1–1.9 | |||
Accuracy | 20 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | base.Pistol3 | |||
A D-E pistol, is a handgun chambered in .44 Magnum rounds.
Usage
The D-E pistol gun can be attached to a holster or double holster for quick access and weight reduction.
Pros | Cons |
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Attachments
- Iron sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
- Gun Light: Not yet functional or obtainable (Build 41.52).
Distribution
The D-E Pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Trivia
- D-E Pistol is based on IMI Desert Eagle, specifically the .44 magnum variant.
Code
Retrieved: Build 41.73
item Pistol3 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = DesertEagleBringToBear, SwingSound = DesertEagleShoot, HitSound = BulletHitBody, ClickSound = DesertEagleJam, SoundRadius = 70, MinDamage = 1, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 32, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 30, BreakSound = DesertEagleBreak, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, EquipSound = DesertEagleEquip, UnequipSound = DesertEagleUnequip, InsertAmmoSound = DesertEagleInsertAmmo, EjectAmmoSound = DesertEagleEjectAmmo, InsertAmmoStartSound = DesertEagleInsertAmmoStart, InsertAmmoStopSound = DesertEagleInsertAmmoStop, EjectAmmoStartSound = DesertEagleEjectAmmoStart, EjectAmmoStopSound = DesertEagleEjectAmmoStop, ShellFallSound = DesertEagleCartridgeFall, RackSound = DesertEagleRack, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, StopPower = 9, }
History
Alpha | |
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41 | Added to the game |