Double Barrel Shotgun: Difference between revisions
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==Usage== | ==Usage== | ||
The double barrel shotgun uses [[Shotgun Shells|shotgun shells]] as its ammunition | The double barrel shotgun uses [[Shotgun Shells|shotgun shells]] as its ammunition and fires four pellets per shot in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to the spread, the double barrel shotgun will generally kill zombies in one or two shots, regardless of the [[player|player's]] [[skill]]. Compared to the [[JS-2000 Shotgun]], the double barrel is more accurate and has greater max range, but it fires one fewer pellet per shot. It also has a narrower spread. [[Shotgun Shells|Shotgun shells]] aren't required to be in the secondary slot and can remain in the player's inventory. | ||
{{pros-cons | {{pros-cons | ||
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|cons1 = One of the loudest firearms in the game, can be heard by [[zombie]]s from up to 100 tiles away. | |cons1 = One of the loudest firearms in the game, can be heard by [[zombie]]s from up to 100 tiles away. | ||
|cons2 = Lowest bullet capacity of any firearm in the game. | |cons2 = Lowest bullet capacity of any firearm in the game. | ||
|cons3 = Fires less pellets than the JS-2000 shotgun(5 | |cons3 = Fires less pellets than the JS-2000 shotgun (4 vs 5) | ||
|cons4 = Only one attachment type. | |cons4 = Only one attachment type. | ||
|cons5 = Heavy, takes up the back attachment slot which can inconvenience survivors using a melee weapon that needs to be attached to their back. | |cons5 = Heavy, takes up the back attachment slot which can inconvenience survivors using a melee weapon that needs to be attached to their back. |
Revision as of 09:30, 6 September 2023
Template:Infobox weaponA Double Barrel Shotgun is a firearm that only fires two shots. The double barrel shotgun can be attached to the character's back for quick access and weight reduction.
Usage
The double barrel shotgun uses shotgun shells as its ammunition and fires four pellets per shot in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to the spread, the double barrel shotgun will generally kill zombies in one or two shots, regardless of the player's skill. Compared to the JS-2000 Shotgun, the double barrel is more accurate and has greater max range, but it fires one fewer pellet per shot. It also has a narrower spread. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory.
Pros | Cons |
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Reloading
Double barrel shotguns can hold 2 shells. Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded or unloaded by holding R and selecting the desired action.
Special Ability: Drive-by Shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
There is only one attachment that works with the double barrel shotgun.
- Ammo Straps bandolier: Increased reload speed.
Condition
The double barrel shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2)
.
Repairing
Double barrel shotgun requires a minimum of 2 aiming, and requires another double barrel shotgun to repair. The aiming skill determines how much will be repaired and chance of being successful.
It should be noted that repairing the Double Barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
Buildings
Double Barrel shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses or wardrobes. The best locations to find a double barrel would be police departments, gun-shops such as the one located in West Point and barricaded buildings.
Corpses
Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of bathrooms inside of houses.
Zombies
Double barrel shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars and occasionally in a crowd of zombies.
Gallery
Trivia
- For some reason, the double barrel shotgun doesn't fire two shots rapidly. There is a brief delay between shots, similar to how the JS-2000 functions. It's currently unknown whether this is a bug, an oversight or a balancing decision.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item DoubleBarrelShotgun DisplayCategory = Weapon, ImpactSound = null, MaxRange = 9, RangeFalloff = TRUE, WeaponSprite = DoubleBarrelShotgun, SoundVolume = 200, MinAngle = 0.9, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, AimingMod = 2, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 30, UseEndurance = FALSE, DisplayName = Double Barrel Shotgun, MinRange = 0.67, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, BringToBearSound = DoubleBarrelShotgunBringToBear, SwingSound = DoubleBarrelShotgunShoot, HitSound = BulletHitBody, ClickSound = DoubleBarrelShotgunJam, SoundRadius = 100, MinDamage = 2, MaxDamage = 2.7, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunDoublebarrel, RunAnim = Run_Weapon2, CriticalChance = 80, CritDmgMultiplier = 2, AimingPerkCritModifier = 4, HitChance = 80, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = DoubleBarrelShotgunBreak, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 2, EquipSound = DoubleBarrelShotgunEquip, UnequipSound = DoubleBarrelShotgunUnEquip, InsertAmmoSound = DoubleBarrelShotgunInsertAmmo, EjectAmmoSound = DoubleBarrelShotgunEjectAmmo, InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart, InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop, EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart, EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop, ShellFallSound = DoubleBarrelShotgunCartridgeFall, AmmoType = Base.ShotgunShells, WeaponReloadType = doublebarrelshotgun, JamGunChance = 0, AttachmentType = Rifle, InsertAllBulletsReload = TRUE, RackAfterShoot = FALSE, haveChamber = FALSE, StopPower = 40,