Electric Bass: Difference between revisions

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{{Languages}}
{{Languages}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{page version|41.78.16}}
{{Infobox item
{{Infobox weapon
|name=Electric Bass
|display_name=Electric Bass
|model=Guitar_ElectricBassBlack_Model.png
|image=Guitar_ElectricBassBlack_Model.png
|icon=BassElectricBlack.png
|image_width=200px
|icon_name=Black Electric Bass
|alternate_image=BassElectricBlack.png
|model2=Guitar_ElectricBassBlue_Model.png
|alternate_name=Black Electric Bass
|icon2=BassElectricBlue.png
|alternate_link=
|icon_name2=Blue Electric Bass
|alternate_image2=BassElectricBlue.png
|model3=Guitar_ElectricBassRed_Model.png
|alternate_name2=Blue Electric Bass
|icon3=BassElectricRed.png
|alternate_link2=
|icon_name3=Red Electric Bass
|alternate_image3=BassElectricRed.png
|alternate_name3=Red Electric Bass
|alternate_link3=
<!--GENERAL-->
<!--GENERAL-->
|category=Instrument
|category=Instrument
|weight=3.5
|weight=3.5
|equipped=One-handed
|equipped=One-handed
|attachment_type=Guitar
|function=
|skill_type=Long Blunt
|ammo_type=
|clip_size=
<!--PROPERTIES-->
|material= <!-- E.g. Metal -->
|material_value= <!-- E.g. MetalValue attribute -->
|condition_max=12
|condition_max=12
|attachment_type=Guitar
|condition_lower_chance=
<!--DAMAGE-->
<!--DAMAGE-->
|type=Blunt
|damage_type=Blunt
|skill_type=Long Blunt
|base_speed=1
|min_range=0.61
|max_range=1.35
|min_damage=0.9
|min_damage=0.9
|max_damage=1.4
|max_damage=1.4
|crit_chance=70
|door_damage=10
|crit_multiplier=2
|tree_damage=0
|tree_damage=0
|door_damage=10
|min_range=0.61
|max_range=1.35
|hit_chance=
|recoil_delay=
|sound_radius=
|base_speed=1
|push_back=0.3
|push_back=0.3
|knockdown=1.5
|knockdown=1.5
<!--TECHNICAL DETAILS-->
|aiming_time=
|class_name=Base.GuitarElectricBassBlack<br>Base.GuitarElectricBassBlue<br>Base.GuitarElectricBassRed
|reload_time=
|crit_chance=70
|crit_multiplier=2
|kill_move=
<!-- TECHNICAL -->
|item_id=Base.GuitarElectricBassBlack, Base.GuitarElectricBassBlue, Base.GuitarElectricBassRed
}}
}}
An '''electric bass''' is a long blunt melee [[weapon]].
An '''electric bass''' is a long blunt melee [[weapon]].

Revision as of 12:53, 26 January 2024

Template:Header/sandbox2

Electric Bass
Guitar ElectricBassBlack Model.png
Guitar ElectricBassBlue Model.png
Guitar ElectricBassRed Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
3.5
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
12
Performance
Damage type
Blunt
Damage
0.9–1.4
Door damage
10
Tree damage
0
Range
0.61–1.35
Attack speed
1
Knockback
0.3
Knockdown
1.5
Crit chance
70%
Technical
Item ID
Base.GuitarElectricBassBlack, Base.GuitarElectricBassBlue, Base.GuitarElectricBassRed

An electric bass is a long blunt melee weapon.

Usage

Weapon

The electric bass can attack up to 3 enemies at a time dealing a maximum of 1.4 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.

Breaking doors

It is effective at bashing down doors, dealing 10 damage per hit.

Condition

The electric bass has a maximum condition of 12. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/9 (11%)
0 4 1/11 (9%)
0 8 1/13 (8%)
4 0 1/13 (8%)
8 0 1/17 (6%)
4 4 1/15 (7%)
4 8 1/17 (6%)
8 8 1/21 (5%)
10 10 1/23 (4%)

Distribution

Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

BassElectricBlack.png Black Electric Bass Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBassBlack
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

BassElectricBlue.png Blue Electric Bass Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBassBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

BassElectricRed.png Red Electric Bass Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBassRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

See also