Keytar: Difference between revisions

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<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{Languages}}
{{Page version|41.78.16}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=68}}
{{Infobox item
{{Infobox weapon
|name=Keytar
|display_name=Keytar
|model=Keytar_Model.png
|image=Keytar_Model.png
|icon=Keytar.png
|image_width=200px
|icon_name=Keytar
|alternate_image=Keytar.png
|alternate_name=Keytar
|alternate_link=
<!--GENERAL-->
<!--GENERAL-->
|category=Instrument
|category=Instrument
Line 28: Line 25:
|door_damage=3
|door_damage=3
|push_back=0.3
|push_back=0.3
|knockdown=1.5
|knockdown=1.9
 
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.Keytar
|class_name=Base.Keytar
}}
}}
A <b>keytar</b> is a long blunt melee [[weapon]].
 
A '''keytar''' is a long blunt melee [[weapon]].
 
==Usage==
==Usage==
===Weapon===
===Weapon===
The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 [[tiles]] away at an attack speed of 1.2.  
The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 [[tiles]] away at an attack speed of 1.2.
===Breaking doors===
===Breaking doors===
It can be used to bash down [[Door|doors]], dealing 3 damage per hit.  
It can be used to bash down [[Door|doors]], but it is ineffective, dealing only 3 damage per hit.
===Chopping trees===
===Chopping trees===
It is extremely ineffective at chopping down [[Tree|trees]].
It is not very effective at chopping down trees, dealing 10 damage per hit.
Note: Even if you wanted to chop down trees with a keytar, you'll likely going to break it even with max skills relating with it (From my testing its 6 hits to one tree being chopped Including some crazy 32 hits which chopped two trees down. The average is 15)


==Condition==
==Condition==
Line 47: Line 47:
{{Durability weapon|3}}
{{Durability weapon|3}}
===Repairing===
===Repairing===
Materials that can be used to repair the keytar, based on first time repairing. Repairing the keytar makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
The keytar cannot be repaired.
<!-- {{Fixing weapon
 
|item=Keytar
|woodglue=2
|woodgluerepairs=20
|woodgluechance=35
|woodwork=2
|ducttape=2
|ducttaperepairs=10
|ducttapechance=95
|glue=2
|gluerepairs=10
|gluechance=95
|scotchtape=4
|scotchtaperepairs=10
|scotchtapechance=95
}}-->
==Distribution==
==Distribution==
It can sometimes be found in wardrobes
The loot distributions can be found in the table(s) below.
<!-- ==Trivia== -->
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|BandPractice
|[[crate]]
|4
|2
|-
|rowspan="5"|all
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|rowspan="3"|bedroom
|[[crate]]
|4
|6
|-
|[[crate]]
|1
|0.2
|-
|[[wardrobe]]
|4
|0.01
|-
|closet
|[[metal_shelves]]
|4
|6
|-
|pawnshop
|[[shelves]]
|4
|4
|}
 
==Gallery==
==Gallery==
<gallery>
<gallery>
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File:Keytar_Model.png|Item model
File:Keytar_Model.png|Item model
</gallery>
</gallery>
==Code==
==Code==
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>
{{CodeBox
{{Retrieved|version=41|incver=68}}
| {{CodeSnip
<pre>    item Keytar
  | lang = java
  | line = true
  | start = 3098
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Keytar
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
Line 107: Line 158:
         BreakSound  =  KeytarBreak,
         BreakSound  =  KeytarBreak,
         DoorHitSound = KeytarHit,
         DoorHitSound = KeytarHit,
HitSound = KeytarHit,
HitSound = KeytarHit,
HitFloorSound = KeytarHit,
HitFloorSound = KeytarHit,
SwingSound = KeytarSwing,
SwingSound = KeytarSwing,
         TreeDamage  =  10,
         TreeDamage  =  10,
         CriticalChance = 20,
         CriticalChance = 20,
Line 117: Line 168:
         BaseSpeed = 1.2,
         BaseSpeed = 1.2,
         AttachmentType = Guitar,
         AttachmentType = Guitar,
     }</pre>
     }  
}}
}}


==See also==
==See also==
Line 124: Line 177:
*[[Electric Bass]]
*[[Electric Bass]]


{{Navbox weapons}}
{{Navbox weapons|blunt}}
{{clear}}
 
<!-- Do not add anything beneath this line, except categories.-->
[[Category:Instruments]]

Revision as of 10:55, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Keytar
Keytar Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
2
Performance
Damage
0.2–0.7
Door damage
3
Tree damage
10
Range
0.58–1.25
Attack speed
1.2
Knockback
0.3
Knockdown
1.9
Crit chance
20%
Technical
Item ID
Base.Keytar

A keytar is a long blunt melee weapon.

Usage

Weapon

The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 tiles away at an attack speed of 1.2.

Breaking doors

It can be used to bash down doors, but it is ineffective, dealing only 3 damage per hit.

Chopping trees

It is not very effective at chopping down trees, dealing 10 damage per hit. Note: Even if you wanted to chop down trees with a keytar, you'll likely going to break it even with max skills relating with it (From my testing its 6 hits to one tree being chopped Including some crazy 32 hits which chopped two trees down. The average is 15)

Condition

The keytar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Repairing

The keytar cannot be repaired.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
BandPractice crate 4 2
all wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
bedroom crate 4 6
crate 1 0.2
wardrobe 4 0.01
closet metal_shelves 4 6
pawnshop shelves 4 4

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Keytar
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        MinAngle	=	0.72,
        WeaponSprite	=	Keytar,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	2,
        MaxHitCount	=	2,
        DoorDamage	=	3,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Keytar,
        MinRange	=	0.58,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Keytar,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   KeytarBreak,
        DoorHitSound = KeytarHit,
		HitSound = KeytarHit,
		HitFloorSound = KeytarHit,
		SwingSound = KeytarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1.2,
        AttachmentType = Guitar,
    }

See also