Leaf Rake
Leaf Rake | ||
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General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | Two-handed | |
Condition max. | 4 | |
Skill | Long Blunt | |
Attachment | Back | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.6 tiles | |
Damage | 0.2–0.4 | |
Knockback | 0.3 | |
Technical details | ||
Base ID | LeafRake | |
Usage
Pros | Cons |
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Breaking Doors
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.
Condition
The leaf rake is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (3 + maintenance x 2)
Distribution
TODO
Code
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16
item LeafRake DisplayCategory = Gardening, MaxRange = 1.6, WeaponSprite = LeafRake, MinAngle = 0.85, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 3, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 4, MaxHitCount = 3, DoorDamage = 1, SwingAnim = Bat, DisplayName = Leaf Rake, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = LeafRake, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = LeafRakeBreak, DoorHitSound = LeafRakeHit, HitSound = LeafRakeHit, HitFloorSound = LeafRakeHit, SwingSound = LeafRakeSwing, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 5, CritDmgMultiplier = 1, MinDamage = 0.2, MaxDamage = 0.4, BaseSpeed = 1.2, WeaponLength = 0.65, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Shovel,