Leaf Rake

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Revision as of 14:14, 17 July 2023 by VaileasysBot (talk | contribs) (→‎top: Category update: "Melee weapons")
Leaf Rake
Leaf Rake
Leaf Rake
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped Two-handed
Condition max. 4
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 2
Range 0.61–1.6 tiles
Damage 0.2–0.4
Knockback 0.3
Technical details
Base ID LeafRake


Usage

Pros Cons
  • Can hit up to 3 enemies with multi-hit enabled.
  • Long range
  • Low damage.
  • Cannot knock down enemies.
  • Weak durability.

Breaking Doors

The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.

Condition

The leaf rake is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (3 + maintenance x 2)

Distribution

TODO

Code

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16

	item LeafRake
		DisplayCategory			= Gardening,
		MaxRange			= 1.6,
		WeaponSprite			= LeafRake,
		MinAngle			= 0.85,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised;Blunt,
		ConditionLowerChanceOneIn	= 3,
		Weight				= 1.5,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 4,
		MaxHitCount			= 3,
		DoorDamage			= 1,
		SwingAnim			= Bat,
		DisplayName			= Leaf Rake,
		MinRange			= 0.61,
		SwingTime			= 2,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= LeafRake,
		RunAnim				= Run_Weapon2,
		IdleAnim			= Idle_Weapon2,
		BreakSound			= LeafRakeBreak,
		DoorHitSound			= LeafRakeHit,
		HitSound			= LeafRakeHit,
		HitFloorSound			= LeafRakeHit,
		SwingSound			= LeafRakeSwing,
		TreeDamage			= 0,
		TwoHandWeapon			= TRUE,
		CriticalChance			= 5,
		CritDmgMultiplier		= 1,
		MinDamage			= 0.2,
		MaxDamage			= 0.4,
		BaseSpeed			= 1.2,
		WeaponLength			= 0.65,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,
		AttachmentType			= Shovel,