M625 Revolver: Difference between revisions
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*While not extremely loud, [[zombie]]s with default hearing are able to hear it from up to 70 tiles away. | *While not extremely loud, [[zombie]]s with default hearing are able to hear it from up to 70 tiles away. | ||
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===Attachments=== | |||
*[[Iron_Sight|Iron sight]] [[File:ScopeIronSight.png]]: Increases firing range by 3 tiles. | |||
*[[Red_Dot|Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | |||
==Distribution== | ==Distribution== |
Revision as of 19:03, 17 January 2023
The M625 Revolver is a handgun chambered in .45 Auto Round. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.
Usage
Pros | Cons |
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Attachments
- Iron sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
Distribution
The M625 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item Revolver { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 9, WeaponSprite = Revolver, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.75, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, MaxDamage = 1.6, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M625 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 50, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Revolver, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 30, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 25, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 25, BreakSound = M625Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 6, BringToBearSound = M625BringToBear, SwingSound = M625Shoot, HitSound = BulletHitBody, ClickSound = M625Jam, EquipSound = M625Equip, UnequipSound = M625UnEquip, InsertAmmoSound = M625InsertAmmo, EjectAmmoSound = M625EjectAmmo, InsertAmmoStartSound = M625InsertAmmoStart, InsertAmmoStopSound = M625InsertAmmoStop, EjectAmmoStartSound = M625EjectAmmoStart, EjectAmmoStopSound = M625EjectAmmoStop, ShellFallSound = M625CartridgeFall, AmmoType = Base.Bullets45, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, StopPower = 9, }