M625 Revolver: Difference between revisions

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ModelWeaponPart = RedDot RedDot reddot reddot,
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{{Navbox_weapons}}

Revision as of 09:59, 24 November 2021

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
The Game WorldItemsWeaponsFirearmsM625 Revolver
M625 Revolver
M625 Revolver
General
Category Weapon
Encumbrance
Heavy Load
1.75
Equipped One-handed
Condition max. 10
Attachment Holster
Characteristics
Ammo type .45 Auto
Magazine size 6
Noise radius 70 tiles
Recoil delay 20
Reload time 30
Aiming time 25
Damage
Attack speed 0.5
Range 0.61–9 tiles
Damage 1–1.6
Door damage 5
Accuracy 30
Knockback 0.3
Knockdown 2
Technical details
Base ID Revolver

The M625 Revolver is a handgun chambered in .45 Auto Round. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.

Usage

Pros Cons
  • Cannot jam.
  • Doesn't require magazines.
  • Deals higher damage than most handguns.
  • Slower reload than a gun that uses magazines.
  • Low round capacity compared to the semi-automatic pistols.
  • While not extremely loud, zombies with default hearing are able to hear it from up to 70 tiles away.

Distribution

The M625 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item Revolver
		ImpactSound			= null,
		MaxRange			= 9,
		WeaponSprite			= Revolver,
		SoundVolume			= 50,
		MinAngle			= 0.95,
		Type				= Weapon,
		MinimumSwingTime		= 0.5,
		ToHitModifier			= 1.5,
		NPCSoundBoost			= 1.5,
		KnockBackOnNoDeath		= TRUE,
		Ranged				= TRUE,
		SwingAmountBeforeImpact		= 0,
		ProjectileCount			= 1,
		ConditionLowerChanceOneIn	= 60,
		Weight				= 1.75,
		SplatNumber			= 3,
		PushBackMod			= 0.3,
		SubCategory			= Firearm,
		ConditionMax			= 10,
		ShareDamage			= FALSE,
		MaxHitCount			= 1,
		MaxDamage			= 1.6,
		IsAimedFirearm			= TRUE,
		DoorDamage			= 5,
		UseEndurance			= FALSE,
		SwingAnim			= Handgun,
		DisplayName			= M625 Revolver,
		MinRange			= 0.61,
		SwingTime			= 0.5,
		MultipleHitConditionAffected	= FALSE,
		SoundRadius			= 70,
		MinDamage			= 1,
		SplatSize			= 3,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Revolver,
		RunAnim				= Run_Weapon2,
		CriticalChance			= 20,
		CritDmgMultiplier		= 4,
		AimingPerkCritModifier		= 10,
		AimingPerkRangeModifier		= 1.5,
		HitChance			= 30,
		AimingPerkHitChanceModifier	= 10,
		AimingPerkMinAngleModifier	= 0.05,
		RecoilDelay			= 20,
		SoundGain			= 1.5,
		ClipSize			= 15,
		ReloadTime			= 30,
		AimingTime			= 25,
		BreakSound			= BreakMetalItem,
		MetalValue			= 30,
		AmmoBox				= Bullets45Box,
		MaxAmmo				= 6,
		SwingSound			= stormyRevolverFire,
		InsertAmmoSound			= stormyRevolverInsertRound,
		EjectAmmoSound			= stormyRevolverSpin,
		RackSound			= stormyRevolverClick,
		AmmoType			= Base.Bullets45,
		WeaponReloadType		= revolver,
		JamGunChance			= 0,
		haveChamber			= FALSE,
		AttachmentType			= Holster,
		ModelWeaponPart			= IronSight IronSight scope scope,
		ModelWeaponPart			= RedDot RedDot reddot reddot,