M625 Revolver
M625 Revolver | |
---|---|
General | |
Category | Weapon |
Encumbrance | 1.75 |
Equipped | One-handed |
Condition max. | 10 |
Skill | Firearm |
Attachment | Holster |
Characteristics | |
Ammo type | .45 Auto |
Magazine size | 6 |
Noise radius | 70 tiles |
Recoil delay | 20 |
Reload time | 30 |
Aiming time | 25 |
Damage | |
Type | Gunshot |
Attack speed | 0.5 |
Range | 0.61–9 tiles |
Damage | 1–1.6 |
Door damage | 5 |
Accuracy | 30 |
Knockback | 0.3 |
Knockdown | 2 |
Technical details | |
Base ID | Base.Revolver |
The M625 Revolver is a pistol-caliber handgun chambered in .45 Auto Round, fed by a 6 round cylinder. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Attachments
- Iron sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
Distribution
The M625 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item Revolver { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 9, WeaponSprite = Revolver, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.75, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, MaxDamage = 1.6, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M625 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 50, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Revolver, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 30, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 25, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 25, BreakSound = M625Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 6, BringToBearSound = M625BringToBear, SwingSound = M625Shoot, HitSound = BulletHitBody, ClickSound = M625Jam, EquipSound = M625Equip, UnequipSound = M625UnEquip, InsertAmmoSound = M625InsertAmmo, EjectAmmoSound = M625EjectAmmo, InsertAmmoStartSound = M625InsertAmmoStart, InsertAmmoStopSound = M625InsertAmmoStop, EjectAmmoStartSound = M625EjectAmmoStart, EjectAmmoStopSound = M625EjectAmmoStop, ShellFallSound = M625CartridgeFall, AmmoType = Base.Bullets45, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, StopPower = 9, }