MSR788 Rifle

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Revision as of 17:32, 26 April 2023 by DiogenesOfMiami (talk | contribs) (Fix grammatical error and ambiguity)


The Game WorldItemsWeaponsFirearmsMSR788 Rifle
MSR788 Rifle
MSR788 Rifle
Hunting Rifle .308 Clip .308 Rounds Box of .308 Bullets
General
Category Weapon
Encumbrance
Heavy Load
4
Equipped Two-handed
Condition max. 10
Skill Gunshot
Attachment Back
Characteristics
Ammo type RifleAmmo308loose.png
Magazine size 3
Noise radius 70 tiles
Recoil delay 100
Reload time 25
Aiming time 40
Damage
Type Gunshot
Attack speed 0.5
Range 0.61–10 tiles
Damage 1.2–2
Accuracy 27
Knockback 0.3
Technical details
Base ID Base.HuntingRifle

A MSR788 Rifle is a bolt action rifle. It is a two handed weapon and can be attached to the back of a character to reduce weight.

Usage

Weapon

The MSR788 Rifle is a bolt action rifle, utilizing a 3 round MSR788 .308 Magazine as ammo. It can only hit one target at a time and can pierce through targets. The rifle will need to be racked after reloading. Should the rifle jam on the player, press X to rack it and unjam it.

The MSR788 is on par with its lower caliber sibling the MSR700, with a slightly longer delay between shots makes this weapon a poor choice for fast paced combat or dealing with large groups of enemies, yet the powerful .308 round means that most targets hit with this rifle will die in a single shot. The small clip size may seem terrible at first but it is managable and the small size of the magazines makes reloading them during combat more viable, it's very much a weapon that demands patience but rewards the player for doing so with high critical chances and piercing headshots. On the topic of piercing headshots, this is something that the MSR788 can do, but its bigger sibling the M14 Rifle cannot do despite having the same caliber, however the latter has a bigger clip size, better accuracy, and a faster rate of fire.

However, this is not a rifle for low level aiming especially with its low mag count and noticable delay between shots, this weapon should be used by a level 4+ aiming skill player.

Pros Cons
  • One of the firearms with the highest damage per shot and second highest damage per second only after the M14 and other shotgun-type firearms. Will usually kill the target in one shot.
  • Farthest gun range both with and without attachments; excellent for dispatching zombies or even groups of zombies from a much further distance away.
  • Requires magazine to operate: magazines can be stored in the inventory, increasing the action time with little to no reload time.
  • Capable of piercing up to two zombies and also can kill the second zombie with one shot
  • Requires level 4+ Aiming skill to use efficiently: lower chances to lose durability.
  • Requires level 4+ Aiming skill to use efficiently: usage of the gun below the minimum requirements makes you become a Stormtrooper.
  • Mediocre performance at extremely close range, requires the backup of a shotgun, a pistol, a melee weapon, or another person.
  • Requires magazine to operate: can only hold one bullet in the chamber without a magazine, decreases its overall efficiency and almost every other stats of the gun except its damage and its range.

Attachments

The MSR788 Rifle can be fitted with the following attachments with the use of a screwdriver:

  • Iron sight ScopeIronSight.png: Increases maximum firing range by 3 tiles.
  • x2 Scope Scope2x.png: Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
  • x4 Scope Scope4x.png: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
  • x8 Scope Scope8x.png: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
  • Recoil Pad RifleRecoilPad.png: Reduces recoil.
  • Red Dot RedDot.png: Increases aiming speed.
  • Fiberglass Stock RifleFibreglassStock.png: Decreases weight by 0.5 and increases base hit chance by 8%.
  • Bayonet HuntingKnife.png: Seemingly has no function in-game as of build 41.65.

To install these attachments, ensure that you have a screwdriver in your inventory, right click the MSR788 you want to modify, click on 'Upgrade' and pick the attachment you want to install.

Condition

The MSR788 Rifle is a firearm. As such, the durablity of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durablity is: 1 in (60 + aiming x 2)

Repairing

Requires level 4 Aiming and another MSR788 Rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consective repair, the amount of durablity restored decreases.

Distribution

Buildings

The MSR788 Rifle can be found in most homes (Notably in wardrobes/closets), Police Stations, Military Bases, gun shops.

Vehicles

The MSR788 Rifle can also be found in the trunk of police cruisers.

Trivia

  • Although not similar visually, the name and some features in game imply that the MSR788 is based on Remington Model 788 rifle, which was produced during late 60's through early 80's and utilized 3-round detachable magazines.

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/)

Retrieved: Build 41.73

    item HuntingRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	HuntingRifle,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MSR788 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	70,
        MinDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RifleHunting,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 100,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 40,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 3,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        RackAfterShoot = TRUE,
        MagazineType = Base.308Clip,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 20,
    }
	

Repair

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65

    fixing Fix Hunting Rifle
    {
       Require : HuntingRifle,

       Fixer : HuntingRifle; Aiming=4,
    }

See also