Nightstick: Difference between revisions

From PZwiki
Line 26: Line 26:
==Usage==
==Usage==
===Weapon===
===Weapon===
The nightstick has a short range and can hit up to two enemies per swing, making it a useful in controlling small groups of zombies.
The nightstick has a short range and can hit up to two enemies per swing, making it a useful for controlling small groups of zombies.


===Breaking doors===
===Breaking doors===

Revision as of 19:49, 23 November 2022

Nightstick
Nightstick
NightStick.png
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 2
Range 0.61–1.2 tiles
Damage 0.6–1.1
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Nightstick

A Nightstick is a blunt melee weapon.

Usage

Weapon

The nightstick has a short range and can hit up to two enemies per swing, making it a useful for controlling small groups of zombies.

Breaking doors

It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Condition

The Nightstick is a small blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (20 + maintenance x 2)

Distribution

Nightsticks are often found on Police Officers and in Police Stations.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item Nightstick
		MaxRange			= 1.2,
		WeaponSprite			= Nightstick,
		MinAngle			= 0.72,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlunt,
		ConditionLowerChanceOneIn	= 20,
		Weight				= 1.5,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 1,
		SwingAnim			= Bat,
		DisplayName			= Nightstick,
		MinRange			= 0.61,
		SwingTime			= 2,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= NightStick,
		RunAnim				= Run_Weapon2,
		IdleAnim			= Idle_Weapon2,
		BreakSound			= BreakMetalItem,
		TreeDamage			= 0,
		CriticalChance			= 25,
		CritDmgMultiplier		= 2,
		MinDamage			= 0.6,
		MaxDamage			= 1.1,
		BaseSpeed			= 1,
		WeaponLength			= 0.45,
		AttachmentType			= Nightstick,


Template:Navbox/Weapons