Nightstick: Difference between revisions
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==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
The nightstick has a short range and can hit up to two enemies per swing, making it a useful | The nightstick has a short range and can hit up to two enemies per swing, making it a useful for controlling small groups of zombies. | ||
===Breaking doors=== | ===Breaking doors=== |
Revision as of 19:49, 23 November 2022
Nightstick | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.2 tiles | |
Damage | 0.6–1.1 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Nightstick | |
A Nightstick is a blunt melee weapon.
Usage
Weapon
The nightstick has a short range and can hit up to two enemies per swing, making it a useful for controlling small groups of zombies.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Condition
The Nightstick is a small blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (20 + maintenance x 2)
Distribution
Nightsticks are often found on Police Officers and in Police Stations.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Nightstick MaxRange = 1.2, WeaponSprite = Nightstick, MinAngle = 0.72, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 20, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Nightstick, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = NightStick, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 25, CritDmgMultiplier = 2, MinDamage = 0.6, MaxDamage = 1.1, BaseSpeed = 1, WeaponLength = 0.45, AttachmentType = Nightstick,