Nightstick

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Revision as of 02:45, 12 June 2021 by Thing II (talk | contribs) (→‎Code)
Nightstick
NightStick.png
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 2
Range 0.61–1.2 tiles
Damage 0.6–1.1
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Nightstick

A Nightstick is a blunt melee weapon.

Usage

Weapon

The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.

Breaking doors

It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Condition

The Nightstick is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (20 + maintenance x 2)

Distribution

Nightsticks are often found on Police Officers and in Police Stations.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item GardenHoe
		Type				= Weapon,
		DisplayName			= Garden Hoe,
		Icon				= Hoe,
		Weight				= 2.0,
		SubCategory			= Swinging,
		MinAngle			= 0.85,
		MaxRange			= 1.6,
		MinRange			= 0.61,
		PushBackMod			= 0.5,
		HitAngleMod			= -30.0,
		SwingAnim			= Bat,
		MaxHitCount			= 1,
		WeaponSprite			= GardenHoe,
		IdleAnim			= Idle_Weapon2,
		RunAnim				= Run_Weapon2,
		Weight				= 1.5,
		DoorDamage			= 10,
		MinimumSwingTime		= 2.1,
		SwingTime			= 2.1,
		SwingAmountBeforeImpact		= 0.02,
		ConditionLowerChanceOneIn	= 10,
		ConditionMax			= 10,
		Categories			= Blunt,
		TwoHandWeapon			= TRUE,
		BreakSound			= BreakWoodItem,
		KnockdownMod			= 2,
		KnockBackOnNoDeath		= TRUE,
		MetalValue			= 70,
		TreeDamage			= 1,
		CriticalChance			= 35,
		CritDmgMultiplier		= 2,
		MaxDamage			= 1.7,
		MinDamage			= 0.6,
		BaseSpeed			= 0.85,
		WeaponLength			= 0.65,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,
		AttachmentType			= BigBlade,
		Tags				= DigPlow,


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