Plunger: Difference between revisions

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m (→‎top: New infobox upgrade - Short Blunt)
m (→‎See also: Category Project: Household)
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{{Navbox_weapons}}
{{Navbox_weapons}}
[[Category:Household items]]

Revision as of 06:36, 27 January 2024

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This page has been revised for the current stable version (41.78.16).
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Plunger
Plunger Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Equipped
One-handed
Slot attached
Belt
Properties
Max condition
3
Performance
Damage
0.3–0.5
Door damage
2
Range
0.61–1.1
Attack speed
1.2
Knockback
0.3
Knockdown
2
Technical
Item ID
Base.Plunger

A plunger is an improvised short blunt weapon.

Usage

A plunger is a short blunt weapon with a low durability and damage.

Condition

The plunger has a maximum condition of 3. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Plunger
	{
	    DisplayCategory = Household,
		MaxRange	=	1.1,
		WeaponSprite	=	Plunger,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	0.5,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	3,
		MaxHitCount	=	2,
		DoorDamage	=	2,
		SwingAnim	=	Bat,
		DisplayName	=	Plunger,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Plunger,
        BreakSound  =   PlungerBreak,
        DoorHitSound = PlungerHit,
		HitSound = PlungerHit,
		HitFloorSound = PlungerHit,
		SwingSound = PlungerSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
        AttachmentType = Knife,
	}

See also