Pool Cue: Difference between revisions

From PZwiki
m (Removed Testing tag due to Build 41 being stable.)
m (Minor cleanup)
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{{languages}}
{{Languages}}{{Header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}{{Infobox weapon
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}{{Infobox weapon
|display_name=Pool Cue
|display_name=Pool Cue
|name_colour=Weapon
|name_colour=Weapon
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==Usage==
==Usage==
===Weapon===
===Weapon===
The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.  
The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.  
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==Condition==
==Condition==
The pool cue is a [[Skills#Blunt|long blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (10 + maintenance x 2)</code>
The pool cue is a [[Skills#Blunt|long blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (10 + maintenance x 2)</code>
=== Repairing ===
 
===Repairing===
A pool cue cannot be fixed.  
A pool cue cannot be fixed.  


== Code ==
==Code==
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=50}}
{{Retrieved|version=41|incver=50}}
<pre> item Poolcue
<pre>
item Poolcue
{
{
MaxRange = 1.6,
MaxRange = 1.6,
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BaseSpeed = 1.2,
BaseSpeed = 1.2,
AttachmentType = BigBlade,
AttachmentType = BigBlade,
}</pre>
}
</pre>


==See also==
==See also==
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*[[Hockey Stick]]
*[[Hockey Stick]]


{{Navbox/Weapons}}{{Navbox_weapons}}
{{Navbox_weapons}}

Revision as of 03:51, 5 March 2023

Pool Cue
Pool Cue
Pool Cue
General
Category Weapon
Encumbrance
Heavy Load
1
Equipped Two-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 2
Range 0.61–1.6 tiles
Damage 0.2–0.4
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Poolcue

A pool cue is a two-handed blunt melee weapon.

Usage

Weapon

The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)

Repairing

A pool cue cannot be fixed.

Code

From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item Poolcue
	{
		MaxRange	=	1.6,
		WeaponSprite	=	PoolCue,
		MinAngle	=	0.85,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	1,
		SwingAnim	=	Bat,
		DisplayName	=	Poolcue,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Poolcue,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TwoHandWeapon	= TRUE,
		BreakSound	=   BreakWoodItem,
		TreeDamage	=   0,
		CriticalChance	=	0,
		MinDamage	=	0.2,
		MaxDamage	=	0.4,
		BaseSpeed	= 1.2,
		AttachmentType	= BigBlade,
	}

See also