Rake: Difference between revisions
(Added the weapon code information from the project zomboid "items_weapons.txt") |
(Add infobox, navbox, trivia) |
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{{languages|{{PAGENAME}}}} | |||
{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=55}} | |||
{{Infobox weapon | |||
|display_name=Rake | |||
|name_colour=Weapon | |||
|name_text_colour=Weapon | |||
|image=Image.png | |||
|image_width=120px | |||
|alternate_image=Rake.png | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=1.5 | |||
|equipped=Two-handed | |||
|condition_max=4 | |||
|attachment_type=Shovel | |||
<!--CHARACTERISTICS--> | |||
<!--DAMAGE--> | |||
|type=Blunt | |||
|swing_time=2 | |||
|min_range=0.61 | |||
|max_range=1.6 | |||
|min_damage=0.2 | |||
|max_damage=0.4 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
<!--TECHNICAL DETAILS--> | |||
|class_name=Rake | |||
}} | |||
A '''rake''' is an improvised long blunt weapon. | |||
== Usage == | |||
A rake is a long blunt weapon with low durability and damage. | |||
== Trivia == | |||
Despite the existence of an animation named "rake", the rake does not use any custom animations. This animation is instead used for cleaning blood or ash with a [[mop]] or [[broom]] and [[bleach]]. | |||
== Code == | == Code == | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=55}} | {{Retrieved|version=41|incver=55}} | ||
<pre> item Rake | |||
MaxRange = 1.6, | |||
WeaponSprite = Rake, | |||
MinAngle = 0.85, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;Blunt, | |||
ConditionLowerChanceOneIn = 3, | |||
Weight = 1.5, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 4, | |||
MaxHitCount = 3, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
DisplayName = Rake, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Rake, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = RakeBreak, | |||
DoorHitSound = RakeHit, | |||
HitSound = RakeHit, | |||
HitFloorSound = RakeHit, | |||
SwingSound = RakeSwing, | |||
TreeDamage = 0, | |||
TwoHandWeapon = TRUE, | |||
CriticalChance = 5, | |||
CritDmgMultiplier = 1, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
BaseSpeed = 1.2, | |||
WeaponLength = 0.68, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = Shovel, | |||
</pre> | |||
{{Navbox_weapons}} | |||
Revision as of 01:46, 20 November 2021
Rake | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | Two-handed | |
Condition max. | 4 | |
Skill | Long Blunt | |
Attachment | Back | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.6 tiles | |
Damage | 0.2–0.4 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Rake | |
A rake is an improvised long blunt weapon.
Usage
A rake is a long blunt weapon with low durability and damage.
Trivia
Despite the existence of an animation named "rake", the rake does not use any custom animations. This animation is instead used for cleaning blood or ash with a mop or broom and bleach.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item Rake MaxRange = 1.6, WeaponSprite = Rake, MinAngle = 0.85, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 3, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 4, MaxHitCount = 3, DoorDamage = 1, SwingAnim = Bat, DisplayName = Rake, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Rake, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = RakeBreak, DoorHitSound = RakeHit, HitSound = RakeHit, HitFloorSound = RakeHit, SwingSound = RakeSwing, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 5, CritDmgMultiplier = 1, MinDamage = 0.2, MaxDamage = 0.4, BaseSpeed = 1.2, WeaponLength = 0.68, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Shovel,