Sawed-off Double Barrel Shotgun: Difference between revisions
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==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
This | This weapon has less range than the double barrel shotgun, but packs a bit more kick. | ||
===Breaking doors=== | ===Breaking doors=== | ||
It is very effective at bashing down [[Door|doors]], dealing 30 damage per hit. | It is very effective at bashing down [[Door|doors]], dealing 30 damage per hit. |
Revision as of 22:44, 20 December 2023
Sawed-off Double Barrel Shotgun | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 4 | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Firearm | |
Attachment | Back | |
Characteristics | ||
Ammo type | ||
Magazine size | 2 | |
Noise radius | 100 tiles | |
Recoil delay | 50 | |
Reload time | 25 | |
Aiming time | 20 | |
Damage | ||
Type | Gunshot | |
Range | 0.67–8 tiles | |
Damage | 2–2.7 | |
Crit chance | 80% | |
Door damage | 30 | |
Accuracy | 80 | |
Knockback | 0.8 | |
Knockdown | 8 | |
Technical details | ||
Base ID | Base.DoubleBarrelShotgunSawnoff | |
A sawed-off double barrel shotgun is a firearm weapon.
Usage
Weapon
This weapon has less range than the double barrel shotgun, but packs a bit more kick.
Breaking doors
It is very effective at bashing down doors, dealing 30 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Repairing
Materials that can be used to repair the sawed-off double barrel shotgun, based on first time repairing. Repairing the sawed-off double barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
Crafting
Can be crafted using a double barrel shotgun and a saw.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sawed-off Double Barrel Shotgun |
0 XP | none | (keep) |
Double Barrel Shotgun (consumed) |
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item DoubleBarrelShotgunSawnoff { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 8, RangeFalloff = TRUE, WeaponSprite = ShotgunDoubleBarrelSawn, SoundVolume = 200, MinAngle = 0.657, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, AimingMod = 2, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 30, UseEndurance = FALSE, DisplayName = Sawn Off Double Barrel Shotgun, MinRange = 0.67, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, SwingSound = SawnOffDoubleBarrelShotgunShoot, ClickSound = SawnOffDoubleBarrelShotgunJam, SoundRadius = 100, MinDamage = 2, MaxDamage = 2.7, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunDoublebarrel, RunAnim = Run_Weapon2, CriticalChance = 80, CritDmgMultiplier = 2, AimingPerkCritModifier = 4, HitChance = 80, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = SawnOffDoubleBarrelShotgunBreak, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 2, EquipSound = SawnOffDoubleBarrelShotgunEquip, UnequipSound = SawnOffDoubleBarrelShotgunUnEquip, InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo, EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo, InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart, InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop, EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart, EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop, ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall, AmmoType = Base.ShotgunShells, WeaponReloadType = doublebarrelshotgunsawn, JamGunChance = 0, AttachmentType = Rifle, InsertAllBulletsReload = TRUE, RackAfterShoot = FALSE, haveChamber = FALSE, StopPower = 40, }