Sawed-off Double Barrel Shotgun
Sawed-off Double Barrel Shotgun | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 4 | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Firearm | |
Attachment | Back | |
Characteristics | ||
Ammo type | ||
Magazine size | 2 | |
Noise radius | 100 tiles | |
Recoil delay | 50 | |
Reload time | 25 | |
Aiming time | 20 | |
Damage | ||
Type | Gunshot | |
Range | 0.67–8 tiles | |
Damage | 2–2.7 | |
Crit chance | 80% | |
Door damage | 30 | |
Accuracy | 80 | |
Knockback | 0.8 | |
Knockdown | 8 | |
Technical details | ||
Base ID | Base.DoubleBarrelShotgunSawnoff | |
A sawed-off double barrel shotgun is a firearm weapon.
Usage
Weapon
This weapon has less range than the double barrel shotgun, but packs a bit more kick.
Breaking doors
It is very effective at bashing down doors, dealing 30 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Distribution
Crafting
Can be crafted using a double barrel shotgun and a saw.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sawed-off Double Barrel Shotgun |
0 XP | none | (keep) |
Double Barrel Shotgun (consumed) |
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item DoubleBarrelShotgunSawnoff
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 8,
RangeFalloff = TRUE,
WeaponSprite = ShotgunDoubleBarrelSawn,
SoundVolume = 200,
MinAngle = 0.657,
Type = Weapon,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
ProjectileCount = 5,
ConditionLowerChanceOneIn = 60,
Weight = 3.5,
SplatNumber = 5,
PushBackMod = 0.8,
SubCategory = Firearm,
AimingMod = 2,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 4,
IsAimedHandWeapon = TRUE,
IsAimedFirearm = TRUE,
DoorDamage = 30,
UseEndurance = FALSE,
DisplayName = Sawn Off Double Barrel Shotgun,
MinRange = 0.67,
SwingTime = 2,
AngleFalloff = TRUE,
MultipleHitConditionAffected = FALSE,
SwingSound = SawnOffDoubleBarrelShotgunShoot,
ClickSound = SawnOffDoubleBarrelShotgunJam,
SoundRadius = 100,
MinDamage = 2,
MaxDamage = 2.7,
KnockdownMod = 8,
SplatBloodOnNoDeath = TRUE,
Icon = ShotgunDoublebarrel,
RunAnim = Run_Weapon2,
CriticalChance = 80,
CritDmgMultiplier = 2,
AimingPerkCritModifier = 4,
HitChance = 80,
AimingPerkHitChanceModifier = 5,
RecoilDelay = 50,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 20,
RequiresEquippedBothHands = TRUE,
BreakSound = SawnOffDoubleBarrelShotgunBreak,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = ShotgunShellsBox,
MaxAmmo = 2,
EquipSound = SawnOffDoubleBarrelShotgunEquip,
UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
AmmoType = Base.ShotgunShells,
WeaponReloadType = doublebarrelshotgunsawn,
JamGunChance = 0,
AttachmentType = Rifle,
InsertAllBulletsReload = TRUE,
RackAfterShoot = FALSE,
haveChamber = FALSE,
StopPower = 40,
}