Smashed Bottle

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Revision as of 10:25, 14 February 2024 by Vaileasys (talk | contribs) (full item id)

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Smashed Bottle
SmashedBottle Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Properties
Max condition
3
Performance
Damage
0.2–0.5
Range
0.61–0.8
Knockback
0.3
Knockdown
2
Special ability
Jaw Stab
Technical
Item ID
Base.SmashedBottle

A smashed bottle is a short blade weapon.

Usage

A smashed bottle is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bar bin 4 4
motelroomoccupied bin 4 1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.55
item SmashedBottle
{
    MaxRange                = 0.8,
    WeaponSprite            = SmashedBottle,
    MinAngle                = 0.65,
    Type                    = Weapon,
    MinimumSwingTime        = 4,
    KnockBackOnNoDeath      = FALSE,
    SwingAmountBeforeImpact = 0.02,
    Categories              = SmallBlade,
    ConditionLowerChanceOneIn= 1,
    Weight                  = 1,
    SplatNumber             = 3,
    PushBackMod             = 0.3,
    SubCategory             = Stab,
    CloseKillMove           = Jaw_Stab,
    ConditionMax            = 3,
    MaxHitCount             = 1,
    DoorDamage              = 0,
    SwingAnim               = Stab,
    DisplayName             = Smashed Bottle,
    MinRange                = 0.61,
    SwingTime               = 4,
    KnockdownMod            = 2,
    SplatBloodOnNoDeath     = FALSE,
    Icon                    = BrokenBottle,
    BreakSound              = SmashedBottleBreak,
    TreeDamage              = 0,
    CriticalChance          = 5,
    CritDmgMultiplier       = 5,
    MinDamage               = 0.2,
    MaxDamage               = 0.5,
    BaseSpeed               = 1.4,
    WeaponLength            = 0.2,
    DamageCategory          = Slash,
    DamageMakeHole          = TRUE,
    HitFloorSound           = SmashedBottleHit,
    ImpactSound             = SmashedBottleHit,
    DoorHitSound            = SmashedBottleHit,
    HitSound                = SmashedBottleHit,
    SwingSound              = SmashedBottleSwing,
}